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Creature Isle Pathing
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  Genesismod 2.0 (CI) + Ingame mapeditor
Posted by: Kratzean - 05-09-2017, 06:32 - Forum: Uploads - Replies (7)

Now the new version of the Genesis, with a lots of updates is avaiable!

The mod includes a lots of new Islands with a big story in 4 party (Stormymod-part, God-Father-part, Atlantis-part and Volcano-part).
And some features, you know from Black&White 2, for example the Multipickup and the epic wonders are avaiable.
Also I added new objects, for exmaple the Chaos Diamonds and some objects and other things became new textures, for example the rocks.
Also the game includes an ingame mapeditor.

For more informations, look at the readme.txt
Here is an example Video for the Ingame-Mapeditor: https://www.youtube.com/watch?v=TRLjc6TEzfs

Download: https://www.4shared.com/rar/NkgpgZ4Rca/G...od_20.html
(because the Mod is to big, I added a extern downloadlink. I want to add some mirrors without waiting time.)

And very thx to . for his help with the models!^^

IMPORTANT: Copy follow file
https://www.4shared.com/file/hLyT-g8Pca/dance.html
to your "\Data\Landscape\CreatureIsles" folder of CI, or the game crashes. I forget to add this important landscape file. With the next regular update, I add the file to the rar.
And for the Ingame-Mapeditor, here is a fixed file too: https://www.4shared.com/file/tUt4LKDdca/...ditor.html
replace it with the old file.


edit: Here is a full link with all missed files included: http://bawsite.com/download.php?file=oth...d%202.0.7z



Attached Files Thumbnail(s)
               
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  Black&White Scripting language helps needed
Posted by: Kratzean - 05-02-2017, 10:16 - Forum: Modding - Replies (5)

Since 2005 I am working in B&W modding by writing and compiling scripts (challenges, own stories etc...) into the challenges.chl file.
At last I found, how I can make a condition, to check, if a "puzzle game", like the tree puzzle is finished.

But some thinks, I still need to find are important for me and I hope, that someone other have ideas or experiences, to help me.

1. I want to make, like the dolphin-challege in CI, that a water cannon shoot bubbles to the marker. But I don't know, how I can make this bubbles.
2. I want to play AVIs (like in B&W, where the creature falls into the vulcano, or the B&W intro video, of the god was born), but in CI the avis doesn't works. The script command itself for avis can be compiled successfully. I think, that it's a glitch of CI, that the AVIs can't be founded by the game.

3.
   a. A way, to extract the CI and B&W challenge.chl to a scripting language, like the language, I use (see attachments). Perhaps, like the 6 or 8 scripts from the "scripting tools", or the "original scripts" (ChooseYouCreature.txt, MissionariesLeave.txt etc...) are other scripts of B&W or CI avaiable, like challenges from other lands (land 2), or all CI-trials?
   b. or to use alle three challenge.chl's (the of the original game, Creature Isle, and then my own challenge.chl) in  a order, so that CI starts, after B&W is finished, or my mod starts, after CI is finished). => In addition to this, if I want to use the challenge.chl of the original game in B&W, the game crashes. A way, to fix this want to be cool, so that for example I can use the CI creatures in the B&W story.
  *more I like to use variant "a", because then I can use own scripts, for example the multipickup (usefull for portals) or tribut mode in the original story or CI, by recompiling it the a single large challenge.chl


4. With the language (scripting tools) I don't can place this objects: bigforests, fish farms, waterfallls, worship sides.
5. Mapping: There are some map script commands, which exists, but doesn't work in a mapfile (or I doesn't use this commands correctly), for example CREATE_WATERFALL, or LOAD_CHALLENGE or CREATE_FOOTHPATH.
6. A way, to change with the scripting language the alignments of another player, like player 2 to evil, or player 3 to good.
7.  Perhaps (but I am not sure, that a scripting command for this exists) a way, to useother meshes for an existing single object (overwriting the existing mesh of the placed object) and a way, to use an additionally music file, instead of overwriting an axisting musicfile of the game.
8. like the race in CI, i want to draw a path (the red/white lines). I know, that I have to use the files, like the "/data/zones/racetrack1.exc" file, but I only know, how I can make borders  (like in land 1) for a map. Somebody have an Idea, how I can make a racetrack marking?
I am not sure, but I am thinking, that it's perhaps works with the alex special effect SPOT_VISUAL_ALEX_FENCE in some way....


For most commands, I use this file: http://filehorst.de/d/bbfHEGqg (the scripting language documentation of B&W, but not complete and not all commands of CI).

Perhaps, if someone have a full scripting language documentation of B&W CI, they can give me the link or upload this file for me?^^

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  Games crashes when converting a village
Posted by: Padepad - 05-01-2017, 09:29 - Forum: Technical help - Replies (3)

hi, i wanted to ask if somebody knows how to fix the game crashing sometimes when converting a village? it's more of a problem in multiplayer than in singleplayer. i couldn't find any fixes or help about this. i hoped that by patch version 1.3 this bug would have been fixed, but it doesn't do that for me. i would be very grateful for any help, thank you! by the way, we made a discord for black & white. join it if you want to https://discordapp.com/invite/u4q7fSs !

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  How to extract/insert Models from/to allMeshes.g3d (CI)?
Posted by: Kratzean - 04-24-2017, 08:12 - Forum: Modding - Replies (35)

A simple question. I want to make own models for Creature Isle, change existing models or change the textures of a model (for exmaple for HD textures) for my mod.

My Problem is, that I don't know, how I can do this. I have an old "G3D Tool Set" program, but the Problem is, that it only works for the original B&W Game.
Perhaps, should I change some values of the standardmesh.txt or textures.txt, to make it possible, or exists a better tool to do this?

edit: It's possible, to change the "G3D Tool Set" source code to do this, or extract the l3d files from the G3d File manually (hexediting)?

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  (Texture-Skin) Naruto - Mugen Tsukuyomi
Posted by: Kratzean - 03-11-2017, 12:28 - Forum: Uploads - No Replies

The Mugen Tsukuyomi moon from the Naruto Manga and Anime.

Much fun^^

(You can use it in the BaW Graphics Mod Manager too)^^



Attached Files
.zip   Naruto - Mugen Tsukuyomi.zip (Size: 779.48 KB / Downloads: 2)
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  Tutorial: Making own AI symbols (cps files)
Posted by: Kratzean - 03-08-2017, 05:30 - Forum: Modding - Replies (6)

It's very simple, because I found a new way to do this in the last days:

1. Rename a cps file, for example Nemesis.cps into Nemesis.raw.

2. Open it as a 64x64 grayscale picture with XnView.

3. Now you can change the picture, how do you like.

4. Save the file in grayscale and after saving rename it back into a cps-File.

5. Now you can use the new File instead of a original Symbolfile (or you use a own name and use the file with my B&W CI Player Settings v1.15, to load it directly into the game).

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  Usefull B&W Glitch (CI)
Posted by: Kratzean - 02-28-2017, 16:18 - Forum: Modding - Replies (1)

I found one of the most useful Glitches in B&W (CI).

With the Map Script line "SET_GLOBAL_LAND_BALANCE" you can change a lot of values in the Memory of the game, like an Gametrainer, because the limit for a maximal (or minimal) value is missed, to limit the area of memory, the Script line use.

For example you can change your player color with any colors you like (256x256x256 for RGB) and without using an extra program. So you can change for a single map a Color of a player.


********For Creature Isle I found the combinations for the player Colors:********
Player 1:
SET_GLOBAL_LAND_BALANCE(415871, xxx)
SET_GLOBAL_LAND_BALANCE(-303798, xxx)

Player 2:
SET_GLOBAL_LAND_BALANCE(415872, xxx)
SET_GLOBAL_LAND_BALANCE(-303797, xxx)

Player 3:
SET_GLOBAL_LAND_BALANCE(415873, xxx)
SET_GLOBAL_LAND_BALANCE(-303796, xxx)

Player 4:
SET_GLOBAL_LAND_BALANCE(415874, xxx)
SET_GLOBAL_LAND_BALANCE(-303795, xxx)

Player 5:
SET_GLOBAL_LAND_BALANCE(415875, xxx)
SET_GLOBAL_LAND_BALANCE(-303794, xxx)

Player 6:
SET_GLOBAL_LAND_BALANCE(415876, xxx)
SET_GLOBAL_LAND_BALANCE(-303793, xxx)

Player 7:
SET_GLOBAL_LAND_BALANCE(415877, xxx)
SET_GLOBAL_LAND_BALANCE(-303792, xxx)

********B&W1 v 1.20********
Player 1:
SET_GLOBAL_LAND_BALANCE(409375, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289906, 1.5026957E-38)
Player 2:
SET_GLOBAL_LAND_BALANCE(409376, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289905, 1.5026957E-38)
Player 3:
SET_GLOBAL_LAND_BALANCE(409377, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289904, 1.5026957E-38)
Player 4:
SET_GLOBAL_LAND_BALANCE(409378, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289903, 1.5026957E-38)
Player 5:
SET_GLOBAL_LAND_BALANCE(409379, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289902, 1.5026957E-38)
Player 6:
SET_GLOBAL_LAND_BALANCE(409380, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289901, 1.5026957E-38)
Player 7:
SET_GLOBAL_LAND_BALANCE(409381, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-289900, 1.5026957E-38)



The xxx-Values are float values. To use any color you want, you have to convert your Hex-Values into Float-Values.

Here are some Color-Values (the original Colors and the Colors from my tool).
Red: 2.3443261E-38
Green: 6.611915E-39
Purple: 2.0872485E-38
Skyblue/Turquoise: 6.610002E-39
Yellow: 2.350891E-38
Blue: 6.563367E-39
Orange: 2.3476266E-38
Black: 2.304891E-39
White: 2.3509886E-38
Grey: 1.456691E-38
Brown: 1.1777902E-38
Pink: 2.3439795E-38
Darkred: 1.17549435E-38
Darkgreen: 2.2959E-41
snd.Brown: 1.8789399E-38
Wheat: 2.256808E-38

Perhaps I can find some other values, for example the Alignment-Values of the other Players.

edit: The only problem is: If you save your game and load it after a Restart of the Game, only the original Script lines of "SET_GLOBAL_LAND_BALANCE" are stored into the Savegame. for example if you change your color to green for a map, after a Restart and loading of the Savegame, your color is red.

But until you keep your game on after this changes on a map, the changed values are avaiable on other maps (except, you use the same command of "SET_GLOBAL_LAND_BALANCE" too at this map) too, because it's a glitch.

I found the Code Combination für B&W1:

I don't know, if this values only works for B&W v. 1.20, or for the other versions too (1.00, 1.10 and 1.30). Perhaps somebody can test it and give me report?

You can use both Scriptlines in combination for B&W and CI on a single map, I have tested it and the game doesn't crashed! Smile

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  Find a ways together for modding problems
Posted by: Kratzean - 01-11-2017, 10:15 - Forum: Modding - Replies (47)

I think, that it's a good idea, to search together for different ways, to change some things in the game by modding.

Perhaps, someone want's to change something in the game (for example the Drawdistance for mapobjects, or only "one" computer player symbol...) and another modder have an idea to change this, whe can find a way together for a tool or something.

In this example I want to find a way th change only "one" computer player symbol or the drawdistance for a big zoom out.
Perhaps someone have an Idea^^

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  Which tool is this?
Posted by: Kratzean - 01-09-2017, 14:55 - Forum: Modding - Replies (2)

A few minutes ago, i found this picture on the gallery:

[Image: screen2.jpg]

Now i am curious, which programm is this? Or is this part of another tool or a hidden menu?
And how it works with this very big Object distance??
I like to know this, because i am a modder (B&W CI Genesismod, B&W CI Extrasettings and others...)

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  When you mess around with the Mod Manager
Posted by: Padepad - 01-08-2017, 13:03 - Forum: Modding - Replies (3)

hey, first off i am happy to see this site is still being updated and that you released the mod manager for the public, thank you!

i recently screwed around with the mod manager for a bit, and a few interesting things happened to me (i left all of the standard mods activated):

first of all, when i alt + tabbed out of the game, the custom colors for the influence borders and the temple altars were gone. this happened in land 2.
also, when i did not alt + tab out and the custom colors were working correctly, the temple altar colors would switch between green and yellow, but only from this angle (can be a bit off): http://imgur.com/a/uIpyT .

the thing i found most interesting was that sometimes when i started up the game, most of the textures would be glitched, but i'm not sure if that is the right word. here are some screenshots:

http://i.imgur.com/G1BiHiU.jpg
http://i.imgur.com/47mUbRi.jpg
http://i.imgur.com/qtTkNbZ.jpg
http://imgur.com/a/cBH0k
http://i.imgur.com/ARNrH3I.jpg
http://i.imgur.com/jl2OsoV.jpg

i personally called this "nightmare mode", lol. i have the 1.3 version and it's in the german language. have you experienced this yet?

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