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Black & White: Ultimate (...
Forum: Modding
Last Post: Shane
02-05-2024, 08:46
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How to extract/insert Mod...
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Help with the BWGraphicMo...
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error when trying to laun...
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Mod Manager - replacing R...
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08-17-2021, 03:02
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Black & White: Ultimate
Forum: Modding
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How to create inWorld Tex...
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Black & White: Ultimate (...
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Resolution + Graphics mod...
Forum: Technical help
Last Post: Lant
10-25-2020, 10:46
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Creature Isle Pathing
Forum: Modding
Last Post: Shane
10-19-2020, 11:01
» Replies: 8
» Views: 9,578

 
  B&W CI Player Settings v1.19
Posted by: Kratzean - 03-18-2019, 21:38 - Forum: Uploads - Replies (2)

A updated Version of my Extrasettings Tool for Black&White CI, To change different attributes of the Gods.

It includes the Extra Landheight tool with 3 different options.

Mirror 1: https://www.4shared.com/zip/lkP7d2o1gm/B...v1190.html



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.zip   B&W CI Player Settings v1.9.0.zip (Size: 8.3 MB / Downloads: 4)
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  Create info*.txt and chl files??
Posted by: Kratzean - 03-14-2019, 20:12 - Forum: Modding - Replies (10)

Hey! I want to ask, if it's possible, to make a info*.txt file backwards from a info.dat file?
Like extracting this file.

Because in CI there are no info*txt (from a MAC-Version) for this game. And a info*.txt file is easier to edit.
At first it's ok, to extract this file without using the (unknown) enums (like enums for creature isle buildings).

If there a way, or a tool to make this possible?


Perhaps it's possible in a similar way, to extract a chl file or ti write a tool to do this? Because I like to extract the CI info.dat file to use the script files from there, to merge it with my Genesismod Story.

Also there is a problem with the AVI sequences in CI, because in the creatureisle.exe file, there is some code missing, to use the avi sequences for modding. I like to find a way to fix this, so that I can use the original BW-Story in CI with the Avi Sequences.

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  Creating Multiplayer Maps
Posted by: Shane - 09-29-2018, 15:47 - Forum: Technical help - Replies (2)

Hi there.

I've been making a few multiplayer maps with no issues but recently I encountered a strange error. The maps I created without issues were 3 or more players (3 citadels).

I'm using BW Express to create the maps but for some reason, when I try convert a map with 2 or less citadels (2 players), it gives me an error saying that the map does not have enough citadels (less than 2), even though the map clearly has two.

Any idea why this is happening? If not, can anyone recommend a different tool that can create multiplayer maps? I tried setting up BWWorldMod but I couldn't get it working.

Thanks!

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  Challenge.chl
Posted by: Shane - 09-18-2018, 21:05 - Forum: Modding - Replies (2)

Hey guys.

Is there a way to edit the challenge.chl file? Or even force the game to use the quest .txt files that are available from the Mac version? (similar to using the .txt instead of the info.dat)

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  Windows 10, CTD after first two titles
Posted by: Snake7752 - 08-17-2018, 21:47 - Forum: Technical help - Replies (3)

Hey all,

Hope you can help, as I REALLY want to play this game again. I've followed numerous guides to get B&W 1 to run on windows 10, including yours.

I can get it to work, and it loads up, but after the first two screens ( lion head icon and then the black and white icon ) the game crashes to the desktop.

Any help would be greatly appreciated!

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  Trouble patching B&W on WIndows 10
Posted by: BushyPuppet - 08-11-2018, 13:15 - Forum: Technical help - Replies (3)

Hi everyone. I'm delighted to have found this community. I adore B&W and have wanted to play it for years. I recently found a way to get it running, but alas, I can't seem to install any of the patches. I can run v 1.0 with a no-CD crack no problem . But I used to play it with the CD and the patches worked just fine. I can't figure out how to do it and it's driving me nuts! Please Help!

The first picture I  have attached shows what happens when I try to patch with the cracked runblack.exe in the Black & White forlder.

The second image shows what happens when I try to use the cracked exe AFTER patching the original one.

After this point I'm stumped and I don't know what to do! Sad


I mean, I COULD play the game unpatched, but that wouldn't be the version of the game I grew to love and worship (no pun intended)

I'd really appreciate all the help you guys can offer, and thanks so much for being as enthusiastic about this game as you are.
It really gives me hope and makes me look forward to the day this game gets the re-release it truly deserves.

Thanks in advance for your help.

- Conor



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  Newest update (30/12/2017) - Grass
Posted by: Lant - 12-30-2017, 21:50 - Forum: Main hall - Replies (4)

Hi everyone!

I want to show what type of work is going on at the moment. Just look at how overgrown a village may become if you don't play the game for a really long period of time. Poor children, they can't see where to run...

Watch video here

It is not all, just a little glimpse on the possibilities that may be opened after some time. Write your comments if you are interested or have any suggestions.

 - Lant

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  BaW Patch 2.0 No main game Files found!
Posted by: Jackl - 12-26-2017, 16:17 - Forum: Technical help - Replies (8)

Hi,

haven't played BaW for a few years but then i found your guide about how to save a game in multiplayer and was eager to try it with my friend.

I followed your installation guide step by step, but everytime i start the BaW patch 2.0 it says "no main game files found" press enter to exit.


i tried BaW patch 1.0 too with the same result.

Help is very appreciated  Smile

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  Adding own DLLs or edit existing DLLs???
Posted by: Kratzean - 12-10-2017, 21:21 - Forum: Modding - Replies (6)

Like the ddraw.dll file of the Graphics Mod Manager, is there another DLL file the game can read automatic?

Because I want to implement for my mods, like the extra land heights some changes into a own DLL file for permamament usings (perhaps like the graphics mod with own comands in a text file...).
Perhaps it's possible, to edit a existing dll file (like multiplayer.dll or LHDialogLib.dll), to implement some commands with the start of the game???

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  Problems with the b&w Graphics Manager
Posted by: Kratzean - 11-03-2017, 20:43 - Forum: Technical help - Replies (13)

I want to say, that sometime, when I want to use the B&W Graphics Manager in CI, the game crashes after running, or sometimes have big graphic glitches.

And in B&W the game crashes instantly, when I try to use the B&W G.M.

But a good point: The EnableAlignInfoTest(1) Command works fine!!!! Very good work!^^ Big Grin

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