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Latest Threads |
Black & White: Ultimate (...
Forum: Modding
Last Post: Shane
02-05-2024, 08:46
» Replies: 0
» Views: 1,048
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How to extract/insert Mod...
Forum: Modding
Last Post: Weed_Man
05-15-2022, 23:51
» Replies: 35
» Views: 74,811
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Help with the BWGraphicMo...
Forum: Modding
Last Post: Jeff McJeff
02-23-2022, 23:24
» Replies: 10
» Views: 14,154
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error when trying to laun...
Forum: Technical help
Last Post: Lant
08-25-2021, 10:34
» Replies: 13
» Views: 17,740
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Mod Manager - replacing R...
Forum: Modding
Last Post: Weed_Man
08-17-2021, 03:02
» Replies: 9
» Views: 21,631
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Black & White: Ultimate
Forum: Modding
Last Post: Lant
03-28-2021, 11:04
» Replies: 1
» Views: 5,588
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How to create inWorld Tex...
Forum: Modding
Last Post: Kratzean
03-12-2021, 20:46
» Replies: 2
» Views: 5,600
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Black & White: Ultimate (...
Forum: Modding
Last Post: Random.Rex
03-04-2021, 17:17
» Replies: 6
» Views: 12,218
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Resolution + Graphics mod...
Forum: Technical help
Last Post: Lant
10-25-2020, 10:46
» Replies: 1
» Views: 4,724
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Creature Isle Pathing
Forum: Modding
Last Post: Shane
10-19-2020, 11:01
» Replies: 8
» Views: 14,108
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Create info*.txt and chl files?? |
Posted by: Kratzean - 03-14-2019, 20:12 - Forum: Modding
- Replies (10)
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Hey! I want to ask, if it's possible, to make a info*.txt file backwards from a info.dat file?
Like extracting this file.
Because in CI there are no info*txt (from a MAC-Version) for this game. And a info*.txt file is easier to edit.
At first it's ok, to extract this file without using the (unknown) enums (like enums for creature isle buildings).
If there a way, or a tool to make this possible?
Perhaps it's possible in a similar way, to extract a chl file or ti write a tool to do this? Because I like to extract the CI info.dat file to use the script files from there, to merge it with my Genesismod Story.
Also there is a problem with the AVI sequences in CI, because in the creatureisle.exe file, there is some code missing, to use the avi sequences for modding. I like to find a way to fix this, so that I can use the original BW-Story in CI with the Avi Sequences.
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Creating Multiplayer Maps |
Posted by: Shane - 09-29-2018, 15:47 - Forum: Technical help
- Replies (2)
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Hi there.
I've been making a few multiplayer maps with no issues but recently I encountered a strange error. The maps I created without issues were 3 or more players (3 citadels).
I'm using BW Express to create the maps but for some reason, when I try convert a map with 2 or less citadels (2 players), it gives me an error saying that the map does not have enough citadels (less than 2), even though the map clearly has two.
Any idea why this is happening? If not, can anyone recommend a different tool that can create multiplayer maps? I tried setting up BWWorldMod but I couldn't get it working.
Thanks!
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Challenge.chl |
Posted by: Shane - 09-18-2018, 21:05 - Forum: Modding
- Replies (2)
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Hey guys.
Is there a way to edit the challenge.chl file? Or even force the game to use the quest .txt files that are available from the Mac version? (similar to using the .txt instead of the info.dat)
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Windows 10, CTD after first two titles |
Posted by: Snake7752 - 08-17-2018, 21:47 - Forum: Technical help
- Replies (3)
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Hey all,
Hope you can help, as I REALLY want to play this game again. I've followed numerous guides to get B&W 1 to run on windows 10, including yours.
I can get it to work, and it loads up, but after the first two screens ( lion head icon and then the black and white icon ) the game crashes to the desktop.
Any help would be greatly appreciated!
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Newest update (30/12/2017) - Grass |
Posted by: Lant - 12-30-2017, 21:50 - Forum: Main hall
- Replies (4)
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Hi everyone!
I want to show what type of work is going on at the moment. Just look at how overgrown a village may become if you don't play the game for a really long period of time. Poor children, they can't see where to run...
Watch video here
It is not all, just a little glimpse on the possibilities that may be opened after some time. Write your comments if you are interested or have any suggestions.
- Lant
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Adding own DLLs or edit existing DLLs??? |
Posted by: Kratzean - 12-10-2017, 21:21 - Forum: Modding
- Replies (6)
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Like the ddraw.dll file of the Graphics Mod Manager, is there another DLL file the game can read automatic?
Because I want to implement for my mods, like the extra land heights some changes into a own DLL file for permamament usings (perhaps like the graphics mod with own comands in a text file...).
Perhaps it's possible, to edit a existing dll file (like multiplayer.dll or LHDialogLib.dll), to implement some commands with the start of the game???
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