Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 22
» Latest member: Toster
» Forum threads: 30
» Forum posts: 218

Full Statistics

Online Users
There are currently 3 online users.
» 0 Member(s) | 2 Guest(s)
Google

Latest Threads
File upload problems
Forum: Main hall
Last Post: Lant
10-13-2018, 19:58
» Replies: 9
» Views: 1,224
Challenge.chl
Forum: Modding
Last Post: Lant
09-30-2018, 19:47
» Replies: 2
» Views: 329
Creating Multiplayer Maps
Forum: Technical help
Last Post: Shane
09-29-2018, 18:15
» Replies: 2
» Views: 263
Windows 10, CTD after fir...
Forum: Technical help
Last Post: Lant
08-18-2018, 11:09
» Replies: 3
» Views: 399
Trouble patching B&W on W...
Forum: Technical help
Last Post: Lant
08-12-2018, 13:29
» Replies: 3
» Views: 392
Newest update (30/12/2017...
Forum: Main hall
Last Post: Lant
05-10-2018, 21:48
» Replies: 4
» Views: 3,154
BaW Patch 2.0 No main gam...
Forum: Technical help
Last Post: Jackl
12-26-2017, 22:03
» Replies: 8
» Views: 2,085
Adding own DLLs or edit e...
Forum: Modding
Last Post: Lant
12-12-2017, 20:06
» Replies: 1
» Views: 893
Problems with the b&w Gra...
Forum: Technical help
Last Post: Lant
11-10-2017, 19:58
» Replies: 13
» Views: 2,517
Find a ways together for ...
Forum: Modding
Last Post: Kratzean
10-25-2017, 21:24
» Replies: 47
» Views: 11,033

 
  Creating Multiplayer Maps
Posted by: Shane - 09-29-2018, 15:47 - Forum: Technical help - Replies (2)

Hi there.

I've been making a few multiplayer maps with no issues but recently I encountered a strange error. The maps I created without issues were 3 or more players (3 citadels).

I'm using BW Express to create the maps but for some reason, when I try convert a map with 2 or less citadels (2 players), it gives me an error saying that the map does not have enough citadels (less than 2), even though the map clearly has two.

Any idea why this is happening? If not, can anyone recommend a different tool that can create multiplayer maps? I tried setting up BWWorldMod but I couldn't get it working.

Thanks!

Print this item

  Challenge.chl
Posted by: Shane - 09-18-2018, 21:05 - Forum: Modding - Replies (2)

Hey guys.

Is there a way to edit the challenge.chl file? Or even force the game to use the quest .txt files that are available from the Mac version? (similar to using the .txt instead of the info.dat)

Print this item

  Windows 10, CTD after first two titles
Posted by: Snake7752 - 08-17-2018, 21:47 - Forum: Technical help - Replies (3)

Hey all,

Hope you can help, as I REALLY want to play this game again. I've followed numerous guides to get B&W 1 to run on windows 10, including yours.

I can get it to work, and it loads up, but after the first two screens ( lion head icon and then the black and white icon ) the game crashes to the desktop.

Any help would be greatly appreciated!

Print this item

  Trouble patching B&W on WIndows 10
Posted by: BushyPuppet - 08-11-2018, 13:15 - Forum: Technical help - Replies (3)

Hi everyone. I'm delighted to have found this community. I adore B&W and have wanted to play it for years. I recently found a way to get it running, but alas, I can't seem to install any of the patches. I can run v 1.0 with a no-CD crack no problem . But I used to play it with the CD and the patches worked just fine. I can't figure out how to do it and it's driving me nuts! Please Help!

The first picture I  have attached shows what happens when I try to patch with the cracked runblack.exe in the Black & White forlder.

The second image shows what happens when I try to use the cracked exe AFTER patching the original one.

After this point I'm stumped and I don't know what to do! Sad


I mean, I COULD play the game unpatched, but that wouldn't be the version of the game I grew to love and worship (no pun intended)

I'd really appreciate all the help you guys can offer, and thanks so much for being as enthusiastic about this game as you are.
It really gives me hope and makes me look forward to the day this game gets the re-release it truly deserves.

Thanks in advance for your help.

- Conor



Attached Files Thumbnail(s)
       
Print this item

  Newest update (30/12/2017) - Grass
Posted by: Lant - 12-30-2017, 21:50 - Forum: Main hall - Replies (4)

Hi everyone!

I want to show what type of work is going on at the moment. Just look at how overgrown a village may become if you don't play the game for a really long period of time. Poor children, they can't see where to run...

Watch video here

It is not all, just a little glimpse on the possibilities that may be opened after some time. Write your comments if you are interested or have any suggestions.

 - Lant

Print this item

  BaW Patch 2.0 No main game Files found!
Posted by: Jackl - 12-26-2017, 16:17 - Forum: Technical help - Replies (8)

Hi,

haven't played BaW for a few years but then i found your guide about how to save a game in multiplayer and was eager to try it with my friend.

I followed your installation guide step by step, but everytime i start the BaW patch 2.0 it says "no main game files found" press enter to exit.


i tried BaW patch 1.0 too with the same result.

Help is very appreciated  Smile

Print this item

  Adding own DLLs or edit existing DLLs???
Posted by: Kratzean - 12-10-2017, 21:21 - Forum: Modding - Replies (1)

Like the ddraw.dll file of the Graphics Mod Manager, is there another DLL file the game can read automatic?

Because I want to implement for my mods, like the extra land heights some changes into a own DLL file for permamament usings (perhaps like the graphics mod with own comands in a text file...).
Perhaps it's possible, to edit a existing dll file (like multiplayer.dll or LHDialogLib.dll), to implement some commands with the start of the game???

Print this item

  Problems with the b&w Graphics Manager
Posted by: Kratzean - 11-03-2017, 20:43 - Forum: Technical help - Replies (13)

I want to say, that sometime, when I want to use the B&W Graphics Manager in CI, the game crashes after running, or sometimes have big graphic glitches.

And in B&W the game crashes instantly, when I try to use the B&W G.M.

But a good point: The EnableAlignInfoTest(1) Command works fine!!!! Very good work!^^ Big Grin

Print this item

  Extracting Informations from info.dat AND add extra objects
Posted by: Kratzean - 09-13-2017, 17:06 - Forum: Modding - No Replies

At the moment I am extracting the Informations from the CI info.dat into info*.txt files and I finished the first 4 ofd them.

But (I tried it in the normal B&W game), I can't add new objects, because I think, there are special offsets for this. I tried to change it with IDE in the exe file (I test to add a own spell), but every time I tried to add an extra object into the text files and used it, the game crashes. The game didn't load the extra informations in the text file.

You can find the different functions for the Objects (like spells) at this area ...

.... in Creatureisle.exe: 0042CC60

.... in runblack.exe: unknown (search for example for the String 'DETAIL_MAGIC_GENERAL_INFO' with IDA).

I opened it with IDA. When somebody knows a way, to add extra objects/entries (by increasing values or change offsets...), it would be very fine^^

edit: info5.txt done too^^

Print this item

  BaW Graphics Mod Manager for AllMeshes.g3d and Landscapes?
Posted by: Kratzean - 09-01-2017, 14:39 - Forum: Modding - Replies (6)

It's possible, to load high quality textures with the BaW Graphics Mod Manager for the l3d-Files, stored in the AllMeshes.g3d?
Because l3d files (wothout the BaW Graphics Mod Manager) only can use 256x256 Textures. And for example for the B&W2-Trees I want to use the 1024x1024 textures.

And perhaps its possible, to use high quality textures (or modify the textures) of a single landscape to? I only want to make it possible, for landscapes, objects.... for all textures with a 256x256 format, to use higher formats like 1024x1024 or more, because this looks better.

It's possible or planed to add to the BaW Graphics Mod Manager functions, to use more memory for the game, so that thew game can show more objwects, effects and don't lag with the B&W trees, which I replaced with the BW-trees in the allmeshes.g3d?

edit: The new version of the GMM make problems with CI. Sometime the game crashes, or the game doesn't load the textures from data/textures....

edit 2: Replacing textures with "AddNewEffect('smallbump.raw', 'MAIN', ET_MAIN, EF_SELECTTEXTURE, 0, '#\smallbump.tga');" doesn't work... When I try it, sometime the game crashes too...
Sry, the GMM is a good idea and can make some nice texture changes, but is still very buggy. Sad At the moment it's impossible, to use it without problems in CI.

Print this item