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Shane

Latest Threads
Creature Height after age...
Forum: Gameplay
Last Post: Shane
1 hour ago
» Replies: 0
» Views: 1
Compiling a new challenge...
Forum: Modding
Last Post: Shane
Yesterday, 23:49
» Replies: 2
» Views: 35
20 new Temple Styles
Forum: Uploads
Last Post: Kratzean
03-30-2019, 10:48
» Replies: 2
» Views: 122
Adding own DLLs or edit e...
Forum: Modding
Last Post: .
03-23-2019, 00:42
» Replies: 6
» Views: 1,584
Mod Manager - replacing R...
Forum: Modding
Last Post: .
03-21-2019, 22:19
» Replies: 7
» Views: 1,372
Create info*.txt and chl ...
Forum: Modding
Last Post: Kratzean
03-21-2019, 01:08
» Replies: 10
» Views: 641
B&W CI Player Settings v1...
Forum: Uploads
Last Post: Kratzean
03-18-2019, 23:41
» Replies: 2
» Views: 204
File upload problems
Forum: Main hall
Last Post: Lant
10-13-2018, 19:58
» Replies: 9
» Views: 4,557
Challenge.chl
Forum: Modding
Last Post: Lant
09-30-2018, 19:47
» Replies: 2
» Views: 949
Creating Multiplayer Maps
Forum: Technical help
Last Post: Shane
09-29-2018, 18:15
» Replies: 2
» Views: 889

 
  Creature Height after age 18?
Posted by: Shane - 1 hour ago - Forum: Gameplay - No Replies

Hi.

As far as I know, the creature grows very quickly before he turns 18, but what about after? Does his growth rate keep decreasing as he gets older or does it just stay at a static low rate after 18? Also, is creature growth different in CI?

Asking because I have a creature who is age 100+ but not full height yet.

Thanks.

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  Compiling a new challenge.chl file
Posted by: Shane - 04-17-2019, 21:55 - Forum: Modding - Replies (2)

Hello everyone.

I know this has been asked before but I would like to make some very small changes to the challenge.chl file. I saw some programs such as "CHLEX" and "CHASM", which can decompile and recompile the challenge.chl file.
I had success decompiling the challenge.chl file using "CHLEX" but could not recompile the challenge.chl file using "CHASM". I was able to compile one of the example scripts however.

I want to do this for Black & White, not CI. I was linked https://filehorst.de/download.php?file=bbfHEGqg from my previous post here before, but I'm fairly sure this is only for the CI scripting tool.

One thing I'd like to do is simply remove the script that is called to spawn the throwable villager in Land 3. By the looks of it, the script associated with this is called "ThrowBlokeMain" and removing this should be as simple as removing the line that calls this script.
Could someone provide me a small tutorial on the basic compiling of the challenge.chl file either with the mentioned programs above ("CHASM" and "CHLEX") or another way that would be better? Unless it's just not possible for Black & White at all?

Thank you!

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  20 new Temple Styles
Posted by: Kratzean - 03-29-2019, 18:13 - Forum: Uploads - Replies (2)

This pack contains 20 new temple styles. Read the Readme for more informations and how to use them.



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.zip   Extra Temple Designs.zip (Size: 4.69 MB / Downloads: 2)
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  B&W CI Player Settings v1.19
Posted by: Kratzean - 03-18-2019, 21:38 - Forum: Uploads - Replies (2)

A updated Version of my Extrasettings Tool for Black&White CI, To change different attributes of the Gods.

It includes the Extra Landheight tool with 3 different options.

Mirror 1: https://www.4shared.com/zip/lkP7d2o1gm/B...v1190.html



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.zip   B&W CI Player Settings v1.9.0.zip (Size: 8.3 MB / Downloads: 2)
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  Create info*.txt and chl files??
Posted by: Kratzean - 03-14-2019, 20:12 - Forum: Modding - Replies (10)

Hey! I want to ask, if it's possible, to make a info*.txt file backwards from a info.dat file?
Like extracting this file.

Because in CI there are no info*txt (from a MAC-Version) for this game. And a info*.txt file is easier to edit.
At first it's ok, to extract this file without using the (unknown) enums (like enums for creature isle buildings).

If there a way, or a tool to make this possible?


Perhaps it's possible in a similar way, to extract a chl file or ti write a tool to do this? Because I like to extract the CI info.dat file to use the script files from there, to merge it with my Genesismod Story.

Also there is a problem with the AVI sequences in CI, because in the creatureisle.exe file, there is some code missing, to use the avi sequences for modding. I like to find a way to fix this, so that I can use the original BW-Story in CI with the Avi Sequences.

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  Creating Multiplayer Maps
Posted by: Shane - 09-29-2018, 15:47 - Forum: Technical help - Replies (2)

Hi there.

I've been making a few multiplayer maps with no issues but recently I encountered a strange error. The maps I created without issues were 3 or more players (3 citadels).

I'm using BW Express to create the maps but for some reason, when I try convert a map with 2 or less citadels (2 players), it gives me an error saying that the map does not have enough citadels (less than 2), even though the map clearly has two.

Any idea why this is happening? If not, can anyone recommend a different tool that can create multiplayer maps? I tried setting up BWWorldMod but I couldn't get it working.

Thanks!

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  Challenge.chl
Posted by: Shane - 09-18-2018, 21:05 - Forum: Modding - Replies (2)

Hey guys.

Is there a way to edit the challenge.chl file? Or even force the game to use the quest .txt files that are available from the Mac version? (similar to using the .txt instead of the info.dat)

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  Windows 10, CTD after first two titles
Posted by: Snake7752 - 08-17-2018, 21:47 - Forum: Technical help - Replies (3)

Hey all,

Hope you can help, as I REALLY want to play this game again. I've followed numerous guides to get B&W 1 to run on windows 10, including yours.

I can get it to work, and it loads up, but after the first two screens ( lion head icon and then the black and white icon ) the game crashes to the desktop.

Any help would be greatly appreciated!

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  Trouble patching B&W on WIndows 10
Posted by: BushyPuppet - 08-11-2018, 13:15 - Forum: Technical help - Replies (3)

Hi everyone. I'm delighted to have found this community. I adore B&W and have wanted to play it for years. I recently found a way to get it running, but alas, I can't seem to install any of the patches. I can run v 1.0 with a no-CD crack no problem . But I used to play it with the CD and the patches worked just fine. I can't figure out how to do it and it's driving me nuts! Please Help!

The first picture I  have attached shows what happens when I try to patch with the cracked runblack.exe in the Black & White forlder.

The second image shows what happens when I try to use the cracked exe AFTER patching the original one.

After this point I'm stumped and I don't know what to do! Sad


I mean, I COULD play the game unpatched, but that wouldn't be the version of the game I grew to love and worship (no pun intended)

I'd really appreciate all the help you guys can offer, and thanks so much for being as enthusiastic about this game as you are.
It really gives me hope and makes me look forward to the day this game gets the re-release it truly deserves.

Thanks in advance for your help.

- Conor



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  Newest update (30/12/2017) - Grass
Posted by: Lant - 12-30-2017, 21:50 - Forum: Main hall - Replies (4)

Hi everyone!

I want to show what type of work is going on at the moment. Just look at how overgrown a village may become if you don't play the game for a really long period of time. Poor children, they can't see where to run...

Watch video here

It is not all, just a little glimpse on the possibilities that may be opened after some time. Write your comments if you are interested or have any suggestions.

 - Lant

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