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Help with the BWGraphicMo...
Forum: Modding
Last Post: Jeff McJeff
Yesterday, 15:25
» Replies: 0
» Views: 6
error when trying to laun...
Forum: Technical help
Last Post: Lant
08-25-2021, 10:34
» Replies: 13
» Views: 1,295
Mod Manager - replacing R...
Forum: Modding
Last Post: Weed_Man
08-17-2021, 03:02
» Replies: 9
» Views: 8,386
Black & White: Ultimate
Forum: Modding
Last Post: Lant
03-28-2021, 11:04
» Replies: 1
» Views: 2,133
How to create inWorld Tex...
Forum: Modding
Last Post: Kratzean
03-12-2021, 20:46
» Replies: 2
» Views: 1,098
Black & White: Ultimate (...
Forum: Modding
Last Post: Random.Rex
03-04-2021, 17:17
» Replies: 6
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Resolution + Graphics mod...
Forum: Technical help
Last Post: Lant
10-25-2020, 10:46
» Replies: 1
» Views: 1,399
Creature Isle Pathing
Forum: Modding
Last Post: Shane
10-19-2020, 11:01
» Replies: 8
» Views: 3,150
Patching Help
Forum: Technical help
Last Post: Lant
10-17-2020, 10:57
» Replies: 1
» Views: 1,222
Windows 10/Needs Admin
Forum: Technical help
Last Post: Lant
07-19-2020, 23:42
» Replies: 1
» Views: 1,586

 
  Help with the BWGraphicMod colour change function
Posted by: Jeff McJeff - Yesterday, 15:25 - Forum: Modding - No Replies

Hi everyone

For a long time ive been wanting to change the red colour on the temple influence. I know theres a colourswap mod and BW ultimate, but ive had issues getting them to work smoothly. I *almost* had it working with the BWGraphic Mod, by following the instructions it did change the player colour, temple beam and miracle rings to a custom hex colour but not the rest (shown in image links):

It worked! (almost)
Gestures almost working
Map Icons still Red
Worship site still red

but I have 3 questions for the community:

1) Main issue, how do i get it to fully override the red player colour? The effect only seems to work for the players influence, statistic bars, temple beam and micracle enhancement rings, but not for charging miracles at the worship site/prayer energy. The gestures half work, they leave the right colour-trail, but the sparkle activation graphic ontop of it remains red. Finally the icons in the temple are also red on the island map. What else do i need to add to the "main" script file to fully override the colour?

2) Alt tabbing cancels the effect, which people have already commented on, from what ive seen the only solution is to play in windowed mode but was curious if theres any scripting that would make the effect persistent like in the BWultimate. Not much of an issue otherwise, pretty quick to just relaunch the game.


3) Ive been using it alongside the fanpatch v1.42 with no conflicts or issues in order to have the resolution work properly, but everytime i boot the gameup theres a pop-up telling me to roll the patches back, can this be turned off/disabled? otherwise like above, its ignorable.

Heres everything written in the "Main" Notepad file for the BWgraphicmod:

ScriptVersion = 50;

/*
 You are using BaW Graphics Mod Manager, created by the owners of http://bawsite.com/ and made for the creation (with extended capabilities) and loading of different Mods. It also allows to change the colors of the players (this change can be made as part of a Mod).
 Do not publically redistribute the main files of the project without permission of any of the owners of http://bawsite.com/.
 It is forbidden to modify or remove this comment.
*/


/* Default player colors:
SetPlayerColors('#1ADB4A', '#47FF54', '#E347FF', '#47F9FF', '#FFFD47', '#4777FF', '#FFA247', '#000000');
*/

//Choose the player colors here
SetPlayerColors('#1ADB4A', '#0000FF', '#FF0000', '#00FF00', '#00FFFF', '#FFFFFF', '#000000', '#000000');

//Mod list to load

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  error when trying to launch
Posted by: coopkramer - 08-19-2021, 07:12 - Forum: Technical help - Replies (13)

hello, 

i do believe i have installed the game and all the bits correctly but i keep getting this error when i try to launch the game



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  Black & White: Ultimate
Posted by: Shane - 03-27-2021, 19:49 - Forum: Modding - Replies (1)

I released Black & White: Ultimate today as part of the 20th anniversary for Black & White. Like I mentioned before, it combines the original game and Creature Isle all into one game, plus a ton of extra features.

Check out the trailer for it! Hope you enjoy it!
https://www.youtube.com/watch?v=e2AKDWVa2Vc

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  How to create inWorld Text/Images?
Posted by: Kratzean - 02-23-2021, 20:42 - Forum: Modding - Replies (2)

On your Video (News, mainpage from 30/12/2017 21:30 with the Gras), I sometime see, that there appears a number and a player Symbol in the world at the hand position (I think, that this presents the alignment changings for a player).

How this works? Because perhaps I like to make something similar with my ingame Purchasements and receiving tribute, so that it looks more similar to bw2.
And also it's possible to spawn images in color similar to this way, and perhaps with more than a 256x256 resolution?

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  Black & White: Ultimate (v1.20)
Posted by: Shane - 01-26-2021, 15:31 - Forum: Modding - Replies (6)

Yo,

I haven't fully publicly released my mod yet (outside of the Black & White Discord), so I thought I'd showcase it here.

Black & White: Ultimate is a large modification based on Black & White: Creature Isle. It includes the original Black & White story, the original Creature Isle story and a bunch of extra features, all in a single mod. This means you can play the original Black & White with all the features from Creature Isle!

Ultimate also includes some extra features, such as:
- A Custom Intro Menu
- Full Colour Customisation
- Temple Selection
- Hard Mode (original Black & White only, doesn't apply to Creature Isle)
- Improved AI (Hard Mode only. AI is far better as expanding, enemy Creatures actually attack others, impress towns etc.)
- Bug Fixes (such as a Pathing Fix for CI)
- Improved Multiplayer (Custom Colours, Custom Temples, Ally/Team support, Saving/Loading).
- Fixed Visuals (I'm using your patch to fix visuals for CI, so thank you very much!)

Here's a few videos showcasing the mod:
- (v1.20 - Creature Isle Update + Latest Intro Menu) - https://www.youtube.com/watch?v=C03pvtzzlbg
- (v1.10 - Multiplayer Update. Shows off Player selected Colours + Temples) - https://www.youtube.com/watch?v=Sl1rkZDcw7Q
- (Nemesis Wins - (Hard Mode) ) - https://www.youtube.com/watch?v=oa-B2y0Bhyg

There's still a few minor things I want to do before I publicly release Ultimate. Let me know what you guys think!

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  Resolution + Graphics mod manager
Posted by: Kelden - 10-24-2020, 22:11 - Forum: Technical help - Replies (1)

Hey, played Black and White when I was a kid loved this game, decided I'll do another playthrough of it decades later

I have installed/uninstalled everything a few times trying to follow all the correct installation steps, and I've seem to finally be in a place where the game launches fine. But I'm having a few issues

Resolution - When I play on my monitor, my resolution 1680x works fine, however when I switch my monitor output to my 60" plasma TV the resolution gets stretched way off the screen if I try to do anything higher then 1024x768 seems to be the only resolution that will actually keep everything on the screen. I've tried basically every resolution fix I could think of, TV itself, nivdia resolution settings for my GPU, windowed mode, regeditor which does work at changing resolution, but it still just stretches it off the screen.

I wanted to  try using the baw graphics mod manager, I'm not great at code, but I read the instructions - my game is on v1.3 using the no cd crack like in the guide, so my game works fine on 1024x768 resolution on my TV, but whenever I add the Mods folder and ddraw.dll to my black and white game folder, my runblack.exe refuses to open the game while those folders are inside my game folder, and the moment I remove them, my game launches fine. The exception to this is I can launch the game with the mods folder with the runblackprepatch.exe, but whenever I add LoadMod('Green Fire - Lant'); as an example to any Main text document even my runblackprepatch.exe refuses to launch the game.

I feel like my last chance to get a resolution beyond 1024x768 without stretching it off my TV screen, is using this graphics mod manager, but I can't get it to work to try it. But I am still open to other ideas of how to not get it to stretch off my screen, it's not like I have to get this mod manager to work, I just would like to play the game on a higher resolution, my monitor works but its kind of out of the question since I have a neck injury, I need to play it on my TV where I use a controller (I am fine using controller and editing bindings and using joystick as mouse)

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  Patching Help
Posted by: TrishTheTruth - 10-16-2020, 18:42 - Forum: Technical help - Replies (1)

Hello, glad to find a still active community for this lovely game. I just wish I could actually get it to function properly.

I've been at this for the last twelve hours. I can get the game to run vanilla with no patches or mods, my only issue is saving. I've scoured the internet and tried every fix I could find: I turned off UAC, I ran the game as administrator, I changed folder permissions, and I've tried patching. I can get it to save the first time and then never again. Copy/pasting the save data from the local temp files did nothing, so the hope of "restoring" any saves seems futile. 

Also, patching. I cannot, for the life of me, successfully patch this game. I even used bawfiles step by step installation guide, but the game just refuses to run with any patch and I've tried a few. Following the guide at bawfiles, the game doesn't even start up at all. I'm at my wits end. I love this game, but I've never been able to beat it because I can't get my game to save (or I get to land 5 during a marathon and die haha forcing me to start back at the beginning). 

I don't understand why this game gives so much trouble when BaW2 works like a charm.

Does the bawfiles guide leave room for error? why would following that guide to the letter not work? 

Installed game as directed.
Installed 1.30 patch and accompanying .dll file.
UAC is completely disabled.
Installed Villager banter addon.
Installed the BaW Patch 2.0 (since using a crack).
Copied Audio file over from CD.
Launched Setup.exe and all I changed was 16bit color over to 32bit color.
Didn't edit registry files for widescreen, I'm happy to just get it working in 800x600.
Didn't touch compatibility mode.
Running on Windows 10.

If anyone could help me out, I would greatly appreciate it. I just wanna be able to play this game without issues and with saves.

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  Creature Isle Pathing
Posted by: Shane - 09-09-2020, 01:44 - Forum: Modding - Replies (8)

Hey!

I recently finished porting all of the Black & White story into the Creature Isle engine and during this, I noticed that the pathing for the villagers is...strange.

There are a good few times where the villagers fail to get up or down hills and can get constantly stuck in a loop. They even sometimes starve to death since they can't get out of this loop. Obviously, Black & White never had this problem.

I think it could be related to how Creature Isle changed how landscapes worked slightly, as loading the Isle map into Black & White causes an insane amount of movement issues since the Isle is disconnected at a part and the game doesn't know what to do. The disconnected island (where you fight the Crocodile) is what causes the issues.

Have you guys ever noticed something like this? And if so, is there any fix for this? Such as loading the original Black & White pathing instead?

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  Windows 10/Needs Admin
Posted by: Dark_Revan9 - 07-19-2020, 21:25 - Forum: Technical help - Replies (1)

So I just got Black & White for my computer, which does run windows 10. Whenever I try to launch it, it says Please login with administrator privileges and try again, but when I try running with admin nothing happens.

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  Multiplayer Scripting (CI)
Posted by: Shane - 07-16-2020, 15:53 - Forum: Modding - Replies (2)

Managed to get some scripts running in Multiplayer through some custom "auto-run" functions. I tested out some of the following functions:

- Music (Playing the Nemesis theme in the video).
- Vortex spawning (Not really useful for Multiplayer since quests don't work but still cool to see).
- Allies (Player 1 & Player 2 are allies, just like Khazar's behaviour with the player. I'm most excited about exploring this some more).
- Weather events (Very heavy storm in the video as an example, definitely some cool things to do with this).

Check it out!: https://www.youtube.com/watch?v=4q_QrVn-rJg

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