Created based on information taken from the official script files. Some of the most useful and interesting information was found there and put into the interactive table for easier reading.
In these tables you can find values of different in-game stuff like parameters of creatures, buildings, trees and miracles. Most of them were not shown in any official guides, but can be very helpful in building own maps, creating strategies or choosing creatures.
These two tables show the detailed information about all buildings in the game. You can find this information in the "Tribes" part too, but here it is not divided into parts and it is easier to compare the prices. First table is about the buildings that are the same for all Tribes (like creche or graveyard), second part is about the living houses (which have different prices and other parameters).
Important information about the room for children in living houses. Actually, there can be ANY number of children in a house, even if there is no "official" place for them. For example, if an adult, living in a tiny house, will give birth to 5 children, they all will be bound to this house and will add influence to the village like 5 villagers. BUT! After they will grow up, they will go to search for their own houses and if there will be not enough empty ones, they will become homeless, and homeless give no influence at all. That is the reason why the influence may drop drastically without people actually dying. They simply grow up!
Formula for calculating the total added Influence from buildings (not counting the global multipliers of maps and towns):
(1 + number of adults living there + number of children living there) * health of the building * base Influence of the building
Like you see, even if nobody lives in the building, it still has a multiplier of "1" which is used in the formula. Every villager living in the building, adds another 1. Then this total number is multiplied by the health of the building (for example, it may be damaged or not finished) and only then the base Influence is used as the final multiplier. All living houses have base influence of 5, but because of the villagers inside the final number can actually become pretty big.
Example 1: Living house, not damaged, with 3 adults and 4 children:
(1 + 3 + 4) * 1 * 5 = 40
Example 2: Village Store damaged by 20%:
(1 + 0 + 0) * 0.8 * 45 = 36
- Script name
- Script name of the building. For map script files. (DebugString:48)
- Scaffolds
- Number of Scaffolds needed to start the building. (ScaffoldsRequired)
- Influence
- Base Influence added for building this building. (Influence)
- Food
- Maximum Food that can be stored in the Farm. (FoodValue)
- Wood
- Wood required for building this building. (WoodValue)
Script name | Scaffolds | Influence | Food | Wood | ||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | ABODE_A | 1 | 5 | 0 | # | |||||
1 | ABODE_B | 1 | 5 | 0 | # | |||||
2 | ABODE_C | # | 5 | 0 | # | |||||
3 | ABODE_D | # | 5 | 0 | # | |||||
4 | ABODE_E | 2 | 5 | 0 | # | |||||
5 | ABODE_F | # | 5 | 0 | # | |||||
6 | ABODE_TOTEM | 0 | 90 | 0 | 40001 | |||||
7 | ABODE_STORAGE_PIT | 3 | 45 | 0 | 40001 | |||||
8 | ABODE_CRECHE | 3 | 20 | 0 | 2000 | |||||
9 | ABODE_WORKSHOP | 3 | 25 | 0 | 35001 | |||||
10 | ABODE_WONDER | 7 | 150 | 0 | 24000 | |||||
11 | ABODE_GRAVEYARD | 3 | 30 | 0 | 20001 | |||||
12 | ABODE_TOWN_CENTRE | 5 | 90 | 0 | 60001 | |||||
13 | ABODE_FOOTBALL_PITCH | 8 | 20 | 0 | 6000 | |||||
14 | ABODE_SPELL_DISPENSER | 6 | 25 | 0 | 5500 | |||||
15 | ABODE_FIELD | 4 | 5 | 1400 | 2000 | |||||
1 Double price for the Tibetan |
- Tribe #
- Tribe number, from Celtic (0) to Tibetan (8). (ENUM_TRIBE_TYPE)
- Abode #
- Type of the house (each tribe has 6 types, from 0 to 5, usually 0 is the smallest and 5 is the biggest). (ENUM_ABODE_NUMBER)
- Name
- Name of the building (DebugString:48)
- Scaffolds
- Number of Scaffolds needed to start the building. (ScaffoldsRequired)
- Wood
- Wood required for building. (WoodValue)
- Villagers
- Maximum number of adult Villagers that can fit into the building. (MaxVillagersInAbode)
- Children
- Intended maximum number of children that can fit into the building. For some reason it is only used for "Population", because the number of children in a house is actually not limited. (MaxChildrenInAbode)
Tribe # | Abode # | Name | Scaffolds | Wood | Villagers | Children | |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | Celtic Hut | 1 | 1500 | 2 | 1 |
1 | 0 | 1 | Celtic Tent | 1 | 1600 | 2 | 1 |
2 | 0 | 2 | Celtic Shack X | 1 | 1800 | 2 | 2 |
3 | 0 | 3 | Celtic Shack Y | 2 | 1900 | 3 | 2 |
4 | 0 | 4 | Celtic Temple X | 2 | 2000 | 4 | 4 |
5 | 0 | 5 | Celtic Temple Y | 2 | 2000 | 4 | 3 |
6 | 1 | 0 | African Hut | 1 | 1500 | 2 | 1 |
7 | 1 | 1 | African Tent | 1 | 1500 | 2 | 1 |
8 | 1 | 2 | African Shack X | 1 | 1600 | 2 | 2 |
9 | 1 | 3 | African Shack Y | 1 | 1600 | 2 | 2 |
10 | 1 | 4 | African Temple X | 2 | 1800 | 3 | 3 |
11 | 1 | 5 | African Temple Y | 2 | 2000 | 4 | 3 |
12 | 2 | 0 | Aztec Hut | 1 | 1400 | 2 | 1 |
13 | 2 | 1 | Aztec Tent | 1 | 1500 | 2 | 2 |
14 | 2 | 2 | Aztec Shack X | 1 | 1700 | 3 | 2 |
15 | 2 | 3 | Aztec Shack Y | 2 | 1800 | 3 | 3 |
16 | 2 | 4 | Aztec Temple X | 2 | 2000 | 4 | 3 |
17 | 2 | 5 | Aztec Temple Y | 1 | 1500 | 2 | 1 |
18 | 3 | 0 | Japanese Hut | 1 | 1400 | 2 | 1 |
19 | 3 | 1 | Japanese Tent | 1 | 1400 | 2 | 1 |
20 | 3 | 2 | Japanese Shack X | 2 | 1800 | 3 | 2 |
21 | 3 | 3 | Japanese Shack Y | 2 | 1800 | 3 | 2 |
22 | 3 | 4 | Japanese Temple X | 2 | 2000 | 4 | 3 |
23 | 3 | 5 | Japanese Temple Y | 1 | 1500 | 2 | 1 |
24 | 4 | 0 | Indian Hut | 1 | 1000 | 2 | 1 |
25 | 4 | 1 | Indian Tent | 1 | 1000 | 2 | 1 |
26 | 4 | 2 | Indian Shack X | 2 | 2000 | 5 | 4 |
27 | 4 | 3 | Indian Shack Y | 2 | 2000 | 5 | 5 |
28 | 4 | 4 | Indian Temple X | 2 | 2800 | 6 | 6 |
29 | 4 | 5 | Indian Temple Y | 1 | 1000 | 2 | 1 |
30 | 5 | 0 | Egyptian Hut | 1 | 1400 | 2 | 1 |
31 | 5 | 1 | Egyptian Tent | 1 | 1600 | 2 | 2 |
32 | 5 | 2 | Egyptian Shack X | 2 | 1800 | 3 | 3 |
33 | 5 | 3 | Egyptian Shack Y | 1 | 1700 | 2 | 2 |
34 | 5 | 4 | Egyptian Temple X | 2 | 1900 | 4 | 3 |
35 | 5 | 5 | Egyptian Temple Y | 2 | 2200 | 4 | 4 |
36 | 6 | 0 | Greek Hut | 1 | 1600 | 2 | 2 |
37 | 6 | 1 | Greek Tent | 1 | 1600 | 2 | 2 |
38 | 6 | 2 | Greek Shack X | 1 | 1800 | 3 | 2 |
39 | 6 | 3 | Greek Shack Y | 2 | 1800 | 3 | 3 |
40 | 6 | 4 | Greek Temple X | 2 | 2200 | 4 | 4 |
41 | 6 | 5 | Greek Temple Y | 2 | 2200 | 3 | 4 |
42 | 7 | 0 | Norse Hut | 1 | 1400 | 2 | 1 |
43 | 7 | 1 | Norse Tent | 1 | 1450 | 2 | 1 |
44 | 7 | 2 | Norse Shack X | 2 | 1800 | 3 | 2 |
45 | 7 | 3 | Norse Shack Y | 2 | 2000 | 4 | 4 |
46 | 7 | 4 | Norse Temple X | 2 | 3000 | 5 | 5 |
47 | 7 | 5 | Norse Temple Y | 1 | 1600 | 2 | 2 |
48 | 8 | 0 | Tibetan Hut | 1 | 2800 | 2 | 1 |
49 | 8 | 1 | Tibetan Tent | 1 | 2800 | 2 | 1 |
50 | 8 | 2 | Tibetan Shack X | 1 | 3600 | 4 | 2 |
51 | 8 | 3 | Tibetan Shack Y | 2 | 4000 | 5 | 2 |
52 | 8 | 4 | Tibetan Temple X | 2 | 4400 | 6 | 3 |
53 | 8 | 5 | Tibetan Temple Y | 2 | 4800 | 7 | 4 |