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How to extract/insert Models from/to allMeshes.g3d (CI)?
#31
Thx, i test it later.

And I compared one tree of B&W with another of B&W2. The B&W tree have ~40 verticles and the same kindd of tree of B&W2 have ~800 - 1600 verticles. Between 20 and 40 times the number of B&W1 trees. If I want to replace all trees, perhaps te game become very laggy.

Perhaps is good, to find a way, that the game can use more Memory or capacity of the GPU/CPU. Did you have an idea?

One Question. Do you think, that you can compare your flagfix, alphachannel and the new tool into one tool? If I want to add a tree (or something similar) to the game, I have to use 4 tools (the g3d compiler too), to add the model into the g3d file.

Or It's possible, to use the flag fixer with the cmd, instead of drag&drop? Because then I can make a bat file, to start every tool in a row, including the g3d compiler and starting creatureisle to test the model.
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#32
I made an archive with the lower quality models of the Trees of B&W 2.

You can use a .bat file with something like this:
Code:
bawsiteL3DFlagsFixer.exe %1
bawsiteL3DCullFaceChooser.exe 0 %1
bawsiteL3DAlphaRefChooser.exe 128 %1

And then use the .bat file in another .bat file like this:
Code:
call example.bat MSH_T_CONIFER.l3d
call example.bat MSH_T_CONIFER_A.l3d

The game should be able to use as much memory as any other 32 bit program.
The game should be able to use as much of the GPU's memory and speed as any other program.
I am not sure about the CPU.

The game does not use mipmaps. Using mipmaps should increase performance.
I may add the support for using them to the BaW Graphics Mod Manager later.
The game does not use Hardware T&L, it uses CPU to transform the vertices and calculate the lighting. Using Hardware T&L should increase performance.
I may add the support for replacing the vertices to the BaW Graphics Mod Manager later, it would use Hardware T&L for the new vertices.


Attached Files
.zip   exported Trees Low.zip (Size: 1.04 MB / Downloads: 7)
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#33
How did you exported the trees? Perhaps I want to export other things too^^
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#34
Like I mentioned in private messages, I made a model viewer and exporter for .bwm files.
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#35
Oh, ok. Because there are alots of models in B&W 2, which would be look good in B&W1.^^
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#36
This is a pack for those who want to try modify textures and models from B&W and B&W Creature Isle.

You will need how to use Photoshop and Blender

There is not original conntent from me, is just a compilation of tools and knowgles.

1- .dds plugin for photoshop 2014
2- MilkShape 3D 1.8.5 with .l3d plugin From "forum.bwgame.net©"
3- G3d Tools From "bawsite.com ©" and "forum.bwgame.net©"
4- L3D Flags Fixer From "bawsite.com ©"
5- Black & White L3D Mesh Edit Guide.pdf


I just want to share my learning and job for everyone ^^


Attached Files
.7z   Edit Tools and Guide.7z (Size: 8.08 MB / Downloads: 1)
.7z   HD Models.7z (Size: 4.12 MB / Downloads: 1)
.7z   textures HD B&W.7z (Size: 5.33 MB / Downloads: 1)
.7z   textures HD B&W CI.7z (Size: 6.06 MB / Downloads: 1)
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