Thx, i test it later.
And I compared one tree of B&W with another of B&W2. The B&W tree have ~40 verticles and the same kindd of tree of B&W2 have ~800 - 1600 verticles. Between 20 and 40 times the number of B&W1 trees. If I want to replace all trees, perhaps te game become very laggy.
Perhaps is good, to find a way, that the game can use more Memory or capacity of the GPU/CPU. Did you have an idea?
One Question. Do you think, that you can compare your flagfix, alphachannel and the new tool into one tool? If I want to add a tree (or something similar) to the game, I have to use 4 tools (the g3d compiler too), to add the model into the g3d file.
Or It's possible, to use the flag fixer with the cmd, instead of drag&drop? Because then I can make a bat file, to start every tool in a row, including the g3d compiler and starting creatureisle to test the model.
And I compared one tree of B&W with another of B&W2. The B&W tree have ~40 verticles and the same kindd of tree of B&W2 have ~800 - 1600 verticles. Between 20 and 40 times the number of B&W1 trees. If I want to replace all trees, perhaps te game become very laggy.
Perhaps is good, to find a way, that the game can use more Memory or capacity of the GPU/CPU. Did you have an idea?
One Question. Do you think, that you can compare your flagfix, alphachannel and the new tool into one tool? If I want to add a tree (or something similar) to the game, I have to use 4 tools (the g3d compiler too), to add the model into the g3d file.
Or It's possible, to use the flag fixer with the cmd, instead of drag&drop? Because then I can make a bat file, to start every tool in a row, including the g3d compiler and starting creatureisle to test the model.