05-09-2017, 09:08 (This post was last modified: 05-09-2017, 09:10 by Kratzean.)
Hm!
I have to say, that the blocks, outside of the 32x32 Grid are buggy. They appear, but they doesn't solid. I changed the coordinates of a single block in the data of the block, but only the textures with the right height of a cell appears, but not the ground itself as solid.
The 32x32 grid at the begin of the lnd-file shows, where, only inside of the 32x32 grid the solid ground for the block is stored...
Perhaps it's with changing the assembler code in the exe-file possible, to read the solid coordinate of a block from the block data too, instead of the grid???
I can say, with the informations, I found, you can take off the distance limit for objexcts, so that for example a villager, buidling, tree or other things are visible from far far away.
But there is another limit for a maximum number of objects (in the screen), the game can show at the same time. This byte make problems, if I try to increase the limit. I think, that there is no more space in the region for this.
10-25-2017, 21:24 (This post was last modified: 10-25-2017, 21:25 by Kratzean.)
Two months ago, the site owner has released some usefull files, like the b&w1 challenge scripts for the different challenges.
Now I want to ask, if somebody have a Idea, how I can get the Challenge script files of b&w CI, because extracting the challenge.chl in a readable format is impossible at the moment.
Perhaps the site owner have a Idea or can do it the same way like with b&w?
I want to combine all story scripts intop a big story line.
Also there is a problem, that CI can't play bik sequences, like the intro of land 1, or when the creature is falling into the volcano in land 5. The script command for scriptfiles is avaiable in CI and the compiler can compile it without problems. When I opened creatureisle.exe with an hexeditor, I found the bik-files for the intro and the falling sequence. So I think, that there is a glitch, which stop the command from starting the bik files....
Perhaps somebody have an Idea to fix this? Because in my opinion the both bik-files are very important for the main b&w-story, when I want to add the challenges, together with the CI story and my Genesismod into a big story...
edit: Perhaps it's possible, to fix the problem with the bik sequences with IDA??