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How to extract/insert Models from/to allMeshes.g3d (CI)?
#31
Thx, i test it later.

And I compared one tree of B&W with another of B&W2. The B&W tree have ~40 verticles and the same kindd of tree of B&W2 have ~800 - 1600 verticles. Between 20 and 40 times the number of B&W1 trees. If I want to replace all trees, perhaps te game become very laggy.

Perhaps is good, to find a way, that the game can use more Memory or capacity of the GPU/CPU. Did you have an idea?

One Question. Do you think, that you can compare your flagfix, alphachannel and the new tool into one tool? If I want to add a tree (or something similar) to the game, I have to use 4 tools (the g3d compiler too), to add the model into the g3d file.

Or It's possible, to use the flag fixer with the cmd, instead of drag&drop? Because then I can make a bat file, to start every tool in a row, including the g3d compiler and starting creatureisle to test the model.
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RE: How to extract/insert Models from/to allMeshes.g3d (CI)? - by Kratzean - 06-01-2017, 19:36

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