04-27-2017, 08:43
There is a new Problem: I can extract the models and switch the Models with an other extracted model, or change the textures.
But when I use a own made or edited model, or a other model (for example the waterfall model), which contains a texture in the file itself and replace it with one of the original models in the g3d file, the game crashes, while starting.
If I add any models (original models from g3d file, modified models etc...), the compiler add this model to the g3d file, but they can't be used in the game (i change an model ID of an FEATURE in the info.dat, to test it). The game only shows a red cube, instead of the model (but the game doesn't crash). For this I think, the game have a value for the limit in an other place, perhaps the creatureisle.exe itself. I hope, that I can find this value.
But when I use a own made or edited model, or a other model (for example the waterfall model), which contains a texture in the file itself and replace it with one of the original models in the g3d file, the game crashes, while starting.
If I add any models (original models from g3d file, modified models etc...), the compiler add this model to the g3d file, but they can't be used in the game (i change an model ID of an FEATURE in the info.dat, to test it). The game only shows a red cube, instead of the model (but the game doesn't crash). For this I think, the game have a value for the limit in an other place, perhaps the creatureisle.exe itself. I hope, that I can find this value.