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How to extract/insert Models from/to allMeshes.g3d (CI)?
#3
Very THX!!! You are very very great!!!!^^
Now I can make/update models.

Perhaps I give credits to you for helping, in one of the next Updates of my Genesismod!
The editing of models is one of the most, what I wanted for CI for modding!^^

edit: To test it, i swaped the models of the celtic workshop and storage pit successfully^^ THX, that you made it possible. *give you big hugs*

edit 2: A LITTLE Problem. If I add a new model (or an existing model, outside of the g3d File, for example the Waterfall) into the g3d-File with the compiler, and change the object Infos, for example of a FEATURE Object in the info.dat, the game only shows a red cube. (No, the number, 705 to hex is correctly, I changed other features and objects for my mod, mostly unused Features, for example the washing-lines). Do you have an Idea, what the problem is?


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RE: How to extract/insert Models from/to allMeshes.g3d (CI)? - by Kratzean - 04-24-2017, 20:17

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