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Compiling a new challenge.chl file
#7
The problem is that it seems all of the quests are actually broken and interacting with them crashes the game, despite me never editing them. Try out a few of the scrolls yourself and you'll encounter problems with many of them. For example, the "rock throwing" tutorial crashes the game.

It should be noted that I did not edit any of the scripts but rather, only decompiled and recompiled the challenge.chl file. I don't want to make it load my own custom code but rather just load slightly modified existing code. So, I'm failing to understand why the offsets for unedited scripts need to be specified, could you elaborate a bit more on the HEX editing step you mentioned? Do I have to specify the offset for every single quest that is broken?

Using your program, I made the original challenge.chl the "source" and my compiled one the "destination". It restored the file size back to the original but it still crashes (probably because I'm stuck at the HEX editing step).

Also, thank you for your time!
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Messages In This Thread
Compiling a new challenge.chl file - by Shane - 04-17-2019, 21:55
RE: Compiling a new challenge.chl file - by . - 04-18-2019, 21:52
RE: Compiling a new challenge.chl file - by . - 04-20-2019, 23:42
RE: Compiling a new challenge.chl file - by . - 04-21-2019, 20:12
RE: Compiling a new challenge.chl file - by Shane - 04-27-2019, 01:11
RE: Compiling a new challenge.chl file - by . - 04-27-2019, 21:13
RE: Compiling a new challenge.chl file - by . - 04-28-2019, 22:08
RE: Compiling a new challenge.chl file - by . - 04-29-2019, 21:17

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