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BaW Graphics Mod Manager for AllMeshes.g3d and Landscapes?
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1) It is planned to make the BaW Graphics Mod Manager be able to target the AllMeshes.g3d. It is more difficult with the landscapes, so, maybe later.

2) There should be no problems with the memory. It is going to be a lot faster when the models will be replaced with the help of BaW Graphics Mod Manager.

3) Is the older version working better? Are you using new features, and if yes, then which ones? Is there same kind of problem in the normal B&W or only in CI?

4) Are you using uncompressed 32 bits per pixel .tga?
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RE: BaW Graphics Mod Manager for AllMeshes.g3d and Landscapes? - by Lant - 09-01-2017, 16:12

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