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BaW Graphics Mod Manager for AllMeshes.g3d and Landscapes?
#1
It's possible, to load high quality textures with the BaW Graphics Mod Manager for the l3d-Files, stored in the AllMeshes.g3d?
Because l3d files (wothout the BaW Graphics Mod Manager) only can use 256x256 Textures. And for example for the B&W2-Trees I want to use the 1024x1024 textures.

And perhaps its possible, to use high quality textures (or modify the textures) of a single landscape to? I only want to make it possible, for landscapes, objects.... for all textures with a 256x256 format, to use higher formats like 1024x1024 or more, because this looks better.

It's possible or planed to add to the BaW Graphics Mod Manager functions, to use more memory for the game, so that thew game can show more objwects, effects and don't lag with the B&W trees, which I replaced with the BW-trees in the allmeshes.g3d?

edit: The new version of the GMM make problems with CI. Sometime the game crashes, or the game doesn't load the textures from data/textures....

edit 2: Replacing textures with "AddNewEffect('smallbump.raw', 'MAIN', ET_MAIN, EF_SELECTTEXTURE, 0, '#\smallbump.tga');" doesn't work... When I try it, sometime the game crashes too...
Sry, the GMM is a good idea and can make some nice texture changes, but is still very buggy. Sad At the moment it's impossible, to use it without problems in CI.
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BaW Graphics Mod Manager for AllMeshes.g3d and Landscapes? - by Kratzean - 09-01-2017, 14:39

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