06-02-2017, 08:02
I made an archive with the lower quality models of the Trees of B&W 2.
You can use a .bat file with something like this:
And then use the .bat file in another .bat file like this:
The game should be able to use as much memory as any other 32 bit program.
The game should be able to use as much of the GPU's memory and speed as any other program.
I am not sure about the CPU.
The game does not use mipmaps. Using mipmaps should increase performance.
I may add the support for using them to the BaW Graphics Mod Manager later.
The game does not use Hardware T&L, it uses CPU to transform the vertices and calculate the lighting. Using Hardware T&L should increase performance.
I may add the support for replacing the vertices to the BaW Graphics Mod Manager later, it would use Hardware T&L for the new vertices.
You can use a .bat file with something like this:
Code:
bawsiteL3DFlagsFixer.exe %1
bawsiteL3DCullFaceChooser.exe 0 %1
bawsiteL3DAlphaRefChooser.exe 128 %1
And then use the .bat file in another .bat file like this:
Code:
call example.bat MSH_T_CONIFER.l3d
call example.bat MSH_T_CONIFER_A.l3d
The game should be able to use as much memory as any other 32 bit program.
The game should be able to use as much of the GPU's memory and speed as any other program.
I am not sure about the CPU.
The game does not use mipmaps. Using mipmaps should increase performance.
I may add the support for using them to the BaW Graphics Mod Manager later.
The game does not use Hardware T&L, it uses CPU to transform the vertices and calculate the lighting. Using Hardware T&L should increase performance.
I may add the support for replacing the vertices to the BaW Graphics Mod Manager later, it would use Hardware T&L for the new vertices.