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How to extract/insert Models from/to allMeshes.g3d (CI)?
#29
The next Problem: Importing,exporting, alpha... all works fine, but how I can make it possible, that Black&White shows a Texture from both sides of a face?
If I import a model of a B&W-Tree, which have faces, where the front and backside have textures, only one side is visible.

One possible way to solve this problem was to duplicate the object and switch both sides of the face, but this needs mire vertexes, etc and is to much for B&W CI. After adding all this trees into the allMeshes.g3d, the game was lagging, if I load a map with much trees.

Perhaps, additional it's possible to find a way, that the game can use more Memory, CUP and GPU power? Because the game was made for older systems.
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RE: How to extract/insert Models from/to allMeshes.g3d (CI)? - by Kratzean - 06-01-2017, 06:27

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