Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to extract/insert Models from/to allMeshes.g3d (CI)?
#7
I made my own mkG3d, it should work for both B&W and CI and doesn't have the problems of the old mkG3d.
There seems to be no limit for the model count, I tested the game with an additional model, the problem was in the .g3d file.
The number I used is "704", though, because the first is "0".


Attached Files
.zip   bawsitemkG3d.zip (Size: 10.84 KB / Downloads: 11)
Reply


Messages In This Thread
RE: How to extract/insert Models from/to allMeshes.g3d (CI)? - by . - 04-28-2017, 19:05

Forum Jump:


Users browsing this thread: 23 Guest(s)