Hm... I found, that there is another Limit too.
If the map have too much objects on it, the game shows only a few obects at the same time (more priority for items in the near), so that I think, that there is a limit of maximum objects too.
But I think, that this is in the near of the other limits.
I finally worked more and made more progress. This was hard, and the project is still not finished, but may be almost finished.
The "Tech Stats" shows wrong values, there are problems at panels like the "Influence" and "Population", and the "Graphic" view also isn't working. Other than that it may be working well.
Fixed the "Tech Stats".
The problems at panels like the "Influence" and "Population" are there when using the game without any modifications and disappear automatically after a short time anyway.
Fixed the panel which can be seen at "Final Total Belief" on the screenshot.
Didn't fix the "Graphic" view yet, found that the problem is a serious one, too. I may try to fix it later.
Here is the code for XVIscript of XVI32 to make the changes:
03-13-2017, 21:41 (This post was last modified: 03-13-2017, 21:44 by Kratzean.)
Good work! You impressed me!!!
I spend most time for Creature Isle, to find this codes because the normal B&W I only play for the Storymode and (the last time was some years ago) multiplayer mode. So if you like and I found new Instructions etc... you can make it work for 1.30 (I can post the Instructions here then)^^
I want to add all of the things, I found in CI, to a own exe-mod Batch, an injected dll oder into my tool (which needs a start of my tool with every process). Some of the Instructions I can temporary use with the "SET_GLOBAL_LAND_BALANCE" in my mod, to change these settings for specific maps temporary (most focus to the player settings, like symbols, colors, and temples etc....)^^
But I like sometime in the future, to use the v1.30 Glove in the game, it looks very nice, so that I want to use it!
To say it easy: Except for the Winning Conditions in B&W (v 1.10 and above) and the Glove, I see more potential in CreatureIsle, to make mods and similar things!^^
It's only my opinion about this!^^
But I hope, that sometime in the future somebody find a way, to add winning conditions and the Glove to CreatureIsle too! It would be very great!!!
YEAH!!!! Finally I found a way, to add more than 255 Blocks for a map and make the Area for the blocks bigger. So now we can make very gigantic maps, like a continent^^
And I find a way (by skipping an check) to load a extra landscape, without deleting the other landscape before. But if an identic block of both landscapes crosses the same region, the game crashes!
You continue to find and create great stuff! I am eager to see your first mega-map.
But a couple of questions...
1) Do the mega-maps use more than one land?
2) LOAD_LANDSCAPE is probably being used, but how does the game know when to unload the land and load a new one?
3) Can villagers use blocks added in such way or they fail to find their way on them?
4) Are the savings and loadings working when mega-map is being used?
5) Are all of the landscapes loaded when the save is being loaded?
By the way, when will you upload the file/project which you were talking about earlier?
Sry... but this Time, i made a Joke for the first april
But, it's not a joke, THAT I have an Idea, how I can perhaps edit a landscape file with a hexeditor, for manually placyng blocks or change the coordinates, out of the area.
05-02-2017, 07:16 (This post was last modified: 05-02-2017, 09:30 by Kratzean.)
The Lndromat source code is something confusing me, but I think, that I need some time, to find the correct bytes.
I found the variables in the sourcecode, to change, how I can place all blocks of the land file (but not onl one block).
So in the sourcecode I can change the coordinates of the complete Landscape with the factor of 160.
But I think, with this basic I can find the coordinates of a single block to make this changes and perhaps to increase the maximum ammount of blocks (if the game itself doesn't have a block limit).