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		<title><![CDATA[BaW Forum - All Forums]]></title>
		<link>http://bawsite.com/forum/</link>
		<description><![CDATA[BaW Forum - http://bawsite.com/forum]]></description>
		<pubDate>Mon, 13 Apr 2026 17:54:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Black & White: Ultimate (v1.30)]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=111</link>
			<pubDate>Mon, 05 Feb 2024 08:46:35 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=111</guid>
			<description><![CDATA[Hi all,<br />
<br />
Black &amp; White: Ultimate (v1.30) is available now!<br />
<br />
This update adds some highly requested features and QoL changes, such as:<ul class="mycode_list"><li>Tyke in Classic/Original story mode.<br />
</li>
<li>Infinite Draw Distance patch, that can be toggled on/off at any time in-game by pressing the + (on) or - (off) key. By default, the patch is off.<br />
</li>
<li>Hard Mode AI improvements, adjustments and bug fixes (notably, AI Gods now attack other Villages and are overall way more fair/balanced).<br />
</li>
<li>Villager pathing issues have been fully fixed and will no longer walk across water.<br />
</li>
<li>Reworked Nemesis curse on Land 5. It now periodically applies Creature debuffs for a duration rather than permanently shrinking/weakening him.<br />
</li>
<li>Various other improvements and bug fixes (see patch notes for full list of changes).<br />
</li>
</ul>
Video Preview (Download in Description): <a href="https://www.youtube.com/watch?v=qprWtqlk72M" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=qprWtqlk72M</a><br />
<br />
Any issues/suggestions/feedback, just let me know!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Black &amp; White: Ultimate (v1.30) is available now!<br />
<br />
This update adds some highly requested features and QoL changes, such as:<ul class="mycode_list"><li>Tyke in Classic/Original story mode.<br />
</li>
<li>Infinite Draw Distance patch, that can be toggled on/off at any time in-game by pressing the + (on) or - (off) key. By default, the patch is off.<br />
</li>
<li>Hard Mode AI improvements, adjustments and bug fixes (notably, AI Gods now attack other Villages and are overall way more fair/balanced).<br />
</li>
<li>Villager pathing issues have been fully fixed and will no longer walk across water.<br />
</li>
<li>Reworked Nemesis curse on Land 5. It now periodically applies Creature debuffs for a duration rather than permanently shrinking/weakening him.<br />
</li>
<li>Various other improvements and bug fixes (see patch notes for full list of changes).<br />
</li>
</ul>
Video Preview (Download in Description): <a href="https://www.youtube.com/watch?v=qprWtqlk72M" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=qprWtqlk72M</a><br />
<br />
Any issues/suggestions/feedback, just let me know!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help with the BWGraphicMod colour change function]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=92</link>
			<pubDate>Thu, 20 Jan 2022 15:25:01 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=92</guid>
			<description><![CDATA[Hi everyone<br />
<br />
For a long time ive been wanting to change the red colour on the temple influence. I know theres a colourswap mod and BW ultimate, but ive had issues getting them to work smoothly. I *almost* had it working with the BWGraphic Mod, by following the instructions it did change the player colour, temple beam and miracle rings to a custom hex colour but not the rest (shown in image links):<br />
<br />
<a href="https://ibb.co/D5NzPJg" target="_blank" rel="noopener" class="mycode_url">It worked! (almost)</a><br />
<a href="https://ibb.co/P6fj4kr" target="_blank" rel="noopener" class="mycode_url">Gestures almost working</a><br />
<a href="https://ibb.co/j379n9P" target="_blank" rel="noopener" class="mycode_url">Map Icons still Red</a><br />
<a href="https://ibb.co/2nnqXN6" target="_blank" rel="noopener" class="mycode_url">Worship site still red</a><br />
<br />
but I have 3 questions for the community:<br />
<br />
1) Main issue, how do i get it to fully override the red player colour? The effect only seems to work for the players influence, statistic bars, temple beam and micracle enhancement rings, but not for charging miracles at the worship site/prayer energy. The gestures half work, they leave the right colour-trail, but the sparkle activation graphic ontop of it remains red. Finally the icons in the temple are also red on the island map. What else do i need to add to the "main" script file to fully override the colour?<br />
<br />
2) Alt tabbing cancels the effect, which people have already commented on, from what ive seen the only solution is to play in windowed mode but was curious if theres any scripting that would make the effect persistent like in the BWultimate. Not much of an issue otherwise, pretty quick to just relaunch the game.<br />
<br />
<br />
3) Ive been using it alongside the fanpatch v1.42 with no conflicts or issues in order to have the resolution work properly, but everytime i boot the gameup theres a pop-up telling me to roll the patches back, can this be turned off/disabled? otherwise like above, its ignorable.<br />
<br />
Heres everything written in the "Main" Notepad file for the BWgraphicmod:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ScriptVersion = 50;<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">/*</span><br />
<span style="font-weight: bold;" class="mycode_b"> You are using BaW Graphics Mod Manager, created by the owners of <a href="http://bawsite.com/" target="_blank" rel="noopener" class="mycode_url">http://bawsite.com/</a> and made for the creation (with extended capabilities) and loading of different Mods. It also allows to change the colors of the players (this change can be made as part of a Mod).</span><br />
<span style="font-weight: bold;" class="mycode_b"> Do not publically redistribute the main files of the project without permission of any of the owners of <a href="http://bawsite.com/" target="_blank" rel="noopener" class="mycode_url">http://bawsite.com/</a>.</span><br />
<span style="font-weight: bold;" class="mycode_b"> It is forbidden to modify or remove this comment.</span><br />
<span style="font-weight: bold;" class="mycode_b">*/</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">/* Default player colors:</span><br />
<span style="font-weight: bold;" class="mycode_b">SetPlayerColors('#1ADB4A', '#47FF54', '#E347FF', '#47F9FF', '#FFFD47', '#4777FF', '#FFA247', '#000000');</span><br />
<span style="font-weight: bold;" class="mycode_b">*/</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">//Choose the player colors here</span><br />
<span style="font-weight: bold;" class="mycode_b">SetPlayerColors('#1ADB4A', '#0000FF', '#FF0000', '#00FF00', '#00FFFF', '#FFFFFF', '#000000', '#000000');</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">//Mod list to load</span>]]></description>
			<content:encoded><![CDATA[Hi everyone<br />
<br />
For a long time ive been wanting to change the red colour on the temple influence. I know theres a colourswap mod and BW ultimate, but ive had issues getting them to work smoothly. I *almost* had it working with the BWGraphic Mod, by following the instructions it did change the player colour, temple beam and miracle rings to a custom hex colour but not the rest (shown in image links):<br />
<br />
<a href="https://ibb.co/D5NzPJg" target="_blank" rel="noopener" class="mycode_url">It worked! (almost)</a><br />
<a href="https://ibb.co/P6fj4kr" target="_blank" rel="noopener" class="mycode_url">Gestures almost working</a><br />
<a href="https://ibb.co/j379n9P" target="_blank" rel="noopener" class="mycode_url">Map Icons still Red</a><br />
<a href="https://ibb.co/2nnqXN6" target="_blank" rel="noopener" class="mycode_url">Worship site still red</a><br />
<br />
but I have 3 questions for the community:<br />
<br />
1) Main issue, how do i get it to fully override the red player colour? The effect only seems to work for the players influence, statistic bars, temple beam and micracle enhancement rings, but not for charging miracles at the worship site/prayer energy. The gestures half work, they leave the right colour-trail, but the sparkle activation graphic ontop of it remains red. Finally the icons in the temple are also red on the island map. What else do i need to add to the "main" script file to fully override the colour?<br />
<br />
2) Alt tabbing cancels the effect, which people have already commented on, from what ive seen the only solution is to play in windowed mode but was curious if theres any scripting that would make the effect persistent like in the BWultimate. Not much of an issue otherwise, pretty quick to just relaunch the game.<br />
<br />
<br />
3) Ive been using it alongside the fanpatch v1.42 with no conflicts or issues in order to have the resolution work properly, but everytime i boot the gameup theres a pop-up telling me to roll the patches back, can this be turned off/disabled? otherwise like above, its ignorable.<br />
<br />
Heres everything written in the "Main" Notepad file for the BWgraphicmod:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ScriptVersion = 50;<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">/*</span><br />
<span style="font-weight: bold;" class="mycode_b"> You are using BaW Graphics Mod Manager, created by the owners of <a href="http://bawsite.com/" target="_blank" rel="noopener" class="mycode_url">http://bawsite.com/</a> and made for the creation (with extended capabilities) and loading of different Mods. It also allows to change the colors of the players (this change can be made as part of a Mod).</span><br />
<span style="font-weight: bold;" class="mycode_b"> Do not publically redistribute the main files of the project without permission of any of the owners of <a href="http://bawsite.com/" target="_blank" rel="noopener" class="mycode_url">http://bawsite.com/</a>.</span><br />
<span style="font-weight: bold;" class="mycode_b"> It is forbidden to modify or remove this comment.</span><br />
<span style="font-weight: bold;" class="mycode_b">*/</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">/* Default player colors:</span><br />
<span style="font-weight: bold;" class="mycode_b">SetPlayerColors('#1ADB4A', '#47FF54', '#E347FF', '#47F9FF', '#FFFD47', '#4777FF', '#FFA247', '#000000');</span><br />
<span style="font-weight: bold;" class="mycode_b">*/</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">//Choose the player colors here</span><br />
<span style="font-weight: bold;" class="mycode_b">SetPlayerColors('#1ADB4A', '#0000FF', '#FF0000', '#00FF00', '#00FFFF', '#FFFFFF', '#000000', '#000000');</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">//Mod list to load</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[error when trying to launch]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=91</link>
			<pubDate>Thu, 19 Aug 2021 07:12:30 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=91</guid>
			<description><![CDATA[hello, <br />
<br />
i do believe i have installed the game and all the bits correctly but i keep getting this error when i try to launch the game<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=71" target="_blank" title="">image_2021-08-19_001302.png</a> (Size: 11.14 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=72" target="_blank" title="">image_2021-08-19_001335.png</a> (Size: 131.41 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[hello, <br />
<br />
i do believe i have installed the game and all the bits correctly but i keep getting this error when i try to launch the game<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=71" target="_blank" title="">image_2021-08-19_001302.png</a> (Size: 11.14 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=72" target="_blank" title="">image_2021-08-19_001335.png</a> (Size: 131.41 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black & White: Ultimate]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=90</link>
			<pubDate>Sat, 27 Mar 2021 19:49:53 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=90</guid>
			<description><![CDATA[I released Black &amp; White: Ultimate today as part of the 20th anniversary for Black &amp; White. Like I mentioned before, it combines the original game and Creature Isle all into one game, plus a ton of extra features.<br />
<br />
Check out the trailer for it! Hope you enjoy it!<br />
<a href="https://www.youtube.com/watch?v=e2AKDWVa2Vc" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=e2AKDWVa2Vc</a>]]></description>
			<content:encoded><![CDATA[I released Black &amp; White: Ultimate today as part of the 20th anniversary for Black &amp; White. Like I mentioned before, it combines the original game and Creature Isle all into one game, plus a ton of extra features.<br />
<br />
Check out the trailer for it! Hope you enjoy it!<br />
<a href="https://www.youtube.com/watch?v=e2AKDWVa2Vc" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=e2AKDWVa2Vc</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to create inWorld Text/Images?]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=89</link>
			<pubDate>Tue, 23 Feb 2021 20:42:37 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=89</guid>
			<description><![CDATA[On your Video (News, mainpage from 30/12/2017 21:30 with the Gras), I sometime see, that there appears a number and a player Symbol in the world at the hand position (I think, that this presents the alignment changings for a player).<br />
<br />
How this works? Because perhaps I like to make something similar with my ingame Purchasements and receiving tribute, so that it looks more similar to bw2.<br />
And also it's possible to spawn images in color similar to this way, and perhaps with more than a 256x256 resolution?]]></description>
			<content:encoded><![CDATA[On your Video (News, mainpage from 30/12/2017 21:30 with the Gras), I sometime see, that there appears a number and a player Symbol in the world at the hand position (I think, that this presents the alignment changings for a player).<br />
<br />
How this works? Because perhaps I like to make something similar with my ingame Purchasements and receiving tribute, so that it looks more similar to bw2.<br />
And also it's possible to spawn images in color similar to this way, and perhaps with more than a 256x256 resolution?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black & White: Ultimate (v1.20)]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=88</link>
			<pubDate>Tue, 26 Jan 2021 15:31:42 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=88</guid>
			<description><![CDATA[Yo,<br />
<br />
I haven't fully publicly released my mod yet (outside of the Black &amp; White Discord), so I thought I'd showcase it here.<br />
<br />
Black &amp; White: Ultimate is a large modification based on Black &amp; White: Creature Isle. It includes the original Black &amp; White story, the original Creature Isle story and a bunch of extra features, all in a single mod. This means you can play the original Black &amp; White with all the features from Creature Isle!<br />
<br />
Ultimate also includes some extra features, such as:<br />
- A Custom Intro Menu<br />
- Full Colour Customisation<br />
- Temple Selection<br />
- Hard Mode (original Black &amp; White only, doesn't apply to Creature Isle)<br />
- Improved AI (Hard Mode only. AI is far better as expanding, enemy Creatures actually attack others, impress towns etc.)<br />
- Bug Fixes (such as a Pathing Fix for CI)<br />
- Improved Multiplayer (Custom Colours, Custom Temples, Ally/Team support, Saving/Loading).<br />
- Fixed Visuals (I'm using your patch to fix visuals for CI, so thank you very much!)<br />
<br />
Here's a few videos showcasing the mod:<br />
- (v1.20 - Creature Isle Update + Latest Intro Menu) - <a href="https://www.youtube.com/watch?v=C03pvtzzlbg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=C03pvtzzlbg</a><br />
- (v1.10 - Multiplayer Update. Shows off Player selected Colours + Temples) - <a href="https://www.youtube.com/watch?v=Sl1rkZDcw7Q" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Sl1rkZDcw7Q</a><br />
- (Nemesis Wins - (Hard Mode) ) - <a href="https://www.youtube.com/watch?v=oa-B2y0Bhyg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=oa-B2y0Bhyg</a><br />
<br />
There's still a few minor things I want to do before I publicly release Ultimate. Let me know what you guys think!]]></description>
			<content:encoded><![CDATA[Yo,<br />
<br />
I haven't fully publicly released my mod yet (outside of the Black &amp; White Discord), so I thought I'd showcase it here.<br />
<br />
Black &amp; White: Ultimate is a large modification based on Black &amp; White: Creature Isle. It includes the original Black &amp; White story, the original Creature Isle story and a bunch of extra features, all in a single mod. This means you can play the original Black &amp; White with all the features from Creature Isle!<br />
<br />
Ultimate also includes some extra features, such as:<br />
- A Custom Intro Menu<br />
- Full Colour Customisation<br />
- Temple Selection<br />
- Hard Mode (original Black &amp; White only, doesn't apply to Creature Isle)<br />
- Improved AI (Hard Mode only. AI is far better as expanding, enemy Creatures actually attack others, impress towns etc.)<br />
- Bug Fixes (such as a Pathing Fix for CI)<br />
- Improved Multiplayer (Custom Colours, Custom Temples, Ally/Team support, Saving/Loading).<br />
- Fixed Visuals (I'm using your patch to fix visuals for CI, so thank you very much!)<br />
<br />
Here's a few videos showcasing the mod:<br />
- (v1.20 - Creature Isle Update + Latest Intro Menu) - <a href="https://www.youtube.com/watch?v=C03pvtzzlbg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=C03pvtzzlbg</a><br />
- (v1.10 - Multiplayer Update. Shows off Player selected Colours + Temples) - <a href="https://www.youtube.com/watch?v=Sl1rkZDcw7Q" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Sl1rkZDcw7Q</a><br />
- (Nemesis Wins - (Hard Mode) ) - <a href="https://www.youtube.com/watch?v=oa-B2y0Bhyg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=oa-B2y0Bhyg</a><br />
<br />
There's still a few minor things I want to do before I publicly release Ultimate. Let me know what you guys think!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resolution + Graphics mod manager]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=87</link>
			<pubDate>Sat, 24 Oct 2020 22:11:37 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=87</guid>
			<description><![CDATA[Hey, played Black and White when I was a kid loved this game, decided I'll do another playthrough of it decades later<br />
<br />
I have installed/uninstalled everything a few times trying to follow all the correct installation steps, and I've seem to finally be in a place where the game launches fine. But I'm having a few issues<br />
<br />
Resolution - When I play on my monitor, my resolution 1680x works fine, however when I switch my monitor output to my 60" plasma TV the resolution gets stretched way off the screen if I try to do anything higher then 1024x768 seems to be the only resolution that will actually keep everything on the screen. I've tried basically every resolution fix I could think of, TV itself, nivdia resolution settings for my GPU, windowed mode, regeditor which does work at changing resolution, but it still just stretches it off the screen.<br />
<br />
I wanted to  try using the baw graphics mod manager, I'm not great at code, but I read the instructions - my game is on v1.3 using the no cd crack like in the guide, so my game works fine on 1024x768 resolution on my TV, but whenever I add the Mods folder and ddraw.dll to my black and white game folder, my runblack.exe refuses to open the game while those folders are inside my game folder, and the moment I remove them, my game launches fine. The exception to this is I can launch the game with the mods folder with the runblackprepatch.exe, but whenever I add LoadMod('Green Fire - Lant'); as an example to any Main text document even my runblackprepatch.exe refuses to launch the game.<br />
<br />
I feel like my last chance to get a resolution beyond 1024x768 without stretching it off my TV screen, is using this graphics mod manager, but I can't get it to work to try it. But I am still open to other ideas of how to not get it to stretch off my screen, it's not like I have to get this mod manager to work, I just would like to play the game on a higher resolution, my monitor works but its kind of out of the question since I have a neck injury, I need to play it on my TV where I use a controller (I am fine using controller and editing bindings and using joystick as mouse)]]></description>
			<content:encoded><![CDATA[Hey, played Black and White when I was a kid loved this game, decided I'll do another playthrough of it decades later<br />
<br />
I have installed/uninstalled everything a few times trying to follow all the correct installation steps, and I've seem to finally be in a place where the game launches fine. But I'm having a few issues<br />
<br />
Resolution - When I play on my monitor, my resolution 1680x works fine, however when I switch my monitor output to my 60" plasma TV the resolution gets stretched way off the screen if I try to do anything higher then 1024x768 seems to be the only resolution that will actually keep everything on the screen. I've tried basically every resolution fix I could think of, TV itself, nivdia resolution settings for my GPU, windowed mode, regeditor which does work at changing resolution, but it still just stretches it off the screen.<br />
<br />
I wanted to  try using the baw graphics mod manager, I'm not great at code, but I read the instructions - my game is on v1.3 using the no cd crack like in the guide, so my game works fine on 1024x768 resolution on my TV, but whenever I add the Mods folder and ddraw.dll to my black and white game folder, my runblack.exe refuses to open the game while those folders are inside my game folder, and the moment I remove them, my game launches fine. The exception to this is I can launch the game with the mods folder with the runblackprepatch.exe, but whenever I add LoadMod('Green Fire - Lant'); as an example to any Main text document even my runblackprepatch.exe refuses to launch the game.<br />
<br />
I feel like my last chance to get a resolution beyond 1024x768 without stretching it off my TV screen, is using this graphics mod manager, but I can't get it to work to try it. But I am still open to other ideas of how to not get it to stretch off my screen, it's not like I have to get this mod manager to work, I just would like to play the game on a higher resolution, my monitor works but its kind of out of the question since I have a neck injury, I need to play it on my TV where I use a controller (I am fine using controller and editing bindings and using joystick as mouse)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patching Help]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=86</link>
			<pubDate>Fri, 16 Oct 2020 18:42:13 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=86</guid>
			<description><![CDATA[Hello, glad to find a still active community for this lovely game. I just wish I could actually get it to function properly.<br />
<br />
I've been at this for the last twelve hours. I can get the game to run vanilla with no patches or mods, my only issue is saving. I've scoured the internet and tried every fix I could find: I turned off UAC, I ran the game as administrator, I changed folder permissions, and I've tried patching. I can get it to save the first time and then never again. Copy/pasting the save data from the local temp files did nothing, so the hope of "restoring" any saves seems futile. <br />
<br />
Also, patching. I cannot, for the life of me, successfully patch this game. I even used bawfiles step by step installation guide, but the game just refuses to run with any patch and I've tried a few. Following the guide at bawfiles, the game doesn't even start up at all. I'm at my wits end. I love this game, but I've never been able to beat it because I can't get my game to save (or I get to land 5 during a marathon and die haha forcing me to start back at the beginning). <br />
<br />
I don't understand why this game gives so much trouble when BaW2 works like a charm.<br />
<br />
Does the bawfiles guide leave room for error? why would following that guide to the letter not work? <br />
<br />
Installed game as directed.<br />
Installed 1.30 patch and accompanying .dll file.<br />
UAC is completely disabled.<br />
Installed Villager banter addon.<br />
Installed the BaW Patch 2.0 (since using a crack).<br />
Copied Audio file over from CD.<br />
Launched Setup.exe and all I changed was 16bit color over to 32bit color.<br />
Didn't edit registry files for widescreen, I'm happy to just get it working in 800x600.<br />
Didn't touch compatibility mode.<br />
Running on Windows 10.<br />
<br />
If anyone could help me out, I would greatly appreciate it. I just wanna be able to play this game without issues and with saves.]]></description>
			<content:encoded><![CDATA[Hello, glad to find a still active community for this lovely game. I just wish I could actually get it to function properly.<br />
<br />
I've been at this for the last twelve hours. I can get the game to run vanilla with no patches or mods, my only issue is saving. I've scoured the internet and tried every fix I could find: I turned off UAC, I ran the game as administrator, I changed folder permissions, and I've tried patching. I can get it to save the first time and then never again. Copy/pasting the save data from the local temp files did nothing, so the hope of "restoring" any saves seems futile. <br />
<br />
Also, patching. I cannot, for the life of me, successfully patch this game. I even used bawfiles step by step installation guide, but the game just refuses to run with any patch and I've tried a few. Following the guide at bawfiles, the game doesn't even start up at all. I'm at my wits end. I love this game, but I've never been able to beat it because I can't get my game to save (or I get to land 5 during a marathon and die haha forcing me to start back at the beginning). <br />
<br />
I don't understand why this game gives so much trouble when BaW2 works like a charm.<br />
<br />
Does the bawfiles guide leave room for error? why would following that guide to the letter not work? <br />
<br />
Installed game as directed.<br />
Installed 1.30 patch and accompanying .dll file.<br />
UAC is completely disabled.<br />
Installed Villager banter addon.<br />
Installed the BaW Patch 2.0 (since using a crack).<br />
Copied Audio file over from CD.<br />
Launched Setup.exe and all I changed was 16bit color over to 32bit color.<br />
Didn't edit registry files for widescreen, I'm happy to just get it working in 800x600.<br />
Didn't touch compatibility mode.<br />
Running on Windows 10.<br />
<br />
If anyone could help me out, I would greatly appreciate it. I just wanna be able to play this game without issues and with saves.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creature Isle Pathing]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=85</link>
			<pubDate>Wed, 09 Sep 2020 01:44:23 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=85</guid>
			<description><![CDATA[Hey!<br />
<br />
 I recently finished porting all of the Black &amp; White story into the Creature Isle engine and during this, I noticed that the pathing for the villagers is...strange.<br />
<br />
There are a good few times where the villagers fail to get up or down hills and can get constantly stuck in a loop. They even sometimes starve to death since they can't get out of this loop. Obviously, Black &amp; White never had this problem.<br />
<br />
I think it could be related to how Creature Isle changed how landscapes worked slightly, as loading the Isle map into Black &amp; White causes an insane amount of movement issues since the Isle is disconnected at a part and the game doesn't know what to do. The disconnected island (where you fight the Crocodile) is what causes the issues.<br />
<br />
Have you guys ever noticed something like this? And if so, is there any fix for this? Such as loading the original Black &amp; White pathing instead?]]></description>
			<content:encoded><![CDATA[Hey!<br />
<br />
 I recently finished porting all of the Black &amp; White story into the Creature Isle engine and during this, I noticed that the pathing for the villagers is...strange.<br />
<br />
There are a good few times where the villagers fail to get up or down hills and can get constantly stuck in a loop. They even sometimes starve to death since they can't get out of this loop. Obviously, Black &amp; White never had this problem.<br />
<br />
I think it could be related to how Creature Isle changed how landscapes worked slightly, as loading the Isle map into Black &amp; White causes an insane amount of movement issues since the Isle is disconnected at a part and the game doesn't know what to do. The disconnected island (where you fight the Crocodile) is what causes the issues.<br />
<br />
Have you guys ever noticed something like this? And if so, is there any fix for this? Such as loading the original Black &amp; White pathing instead?]]></content:encoded>
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		<item>
			<title><![CDATA[Windows 10/Needs Admin]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=84</link>
			<pubDate>Sun, 19 Jul 2020 21:25:50 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=84</guid>
			<description><![CDATA[So I just got Black &amp; White for my computer, which does run windows 10. Whenever I try to launch it, it says Please login with administrator privileges and try again, but when I try running with admin nothing happens.]]></description>
			<content:encoded><![CDATA[So I just got Black &amp; White for my computer, which does run windows 10. Whenever I try to launch it, it says Please login with administrator privileges and try again, but when I try running with admin nothing happens.]]></content:encoded>
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		<item>
			<title><![CDATA[Multiplayer Scripting (CI)]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=83</link>
			<pubDate>Thu, 16 Jul 2020 15:53:20 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=83</guid>
			<description><![CDATA[Managed to get some scripts running in Multiplayer through some custom "auto-run" functions. I tested out some of the following functions:<br />
<br />
- Music (Playing the Nemesis theme in the video).<br />
- Vortex spawning (Not really useful for Multiplayer since quests don't work but still cool to see).<br />
- Allies (Player 1 &amp; Player 2 are allies, just like Khazar's behaviour with the player. I'm most excited about exploring this some more).<br />
- Weather events (Very heavy storm in the video as an example, definitely some cool things to do with this).<br />
<br />
Check it out!: <a href="https://www.youtube.com/watch?v=4q_QrVn-rJg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=4q_QrVn-rJg</a>]]></description>
			<content:encoded><![CDATA[Managed to get some scripts running in Multiplayer through some custom "auto-run" functions. I tested out some of the following functions:<br />
<br />
- Music (Playing the Nemesis theme in the video).<br />
- Vortex spawning (Not really useful for Multiplayer since quests don't work but still cool to see).<br />
- Allies (Player 1 &amp; Player 2 are allies, just like Khazar's behaviour with the player. I'm most excited about exploring this some more).<br />
- Weather events (Very heavy storm in the video as an example, definitely some cool things to do with this).<br />
<br />
Check it out!: <a href="https://www.youtube.com/watch?v=4q_QrVn-rJg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=4q_QrVn-rJg</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creature Isle Quest Scripts]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=82</link>
			<pubDate>Tue, 07 Jul 2020 10:10:54 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=82</guid>
			<description><![CDATA[Hi.<br />
<br />
Thanks for supplying the original Black &amp; White quest scripts from the MAC version of the game! I've recently installed the Creature Isle script compiler but surprisingly, it doesn't come with the original quest scripts (comes with a few of the basics to get started).<br />
<br />
Do you happen to have the original Creature Isle quest scripts (presumably from the MAC version of CI)? It would be really helpful!<br />
<br />
Thanks again!]]></description>
			<content:encoded><![CDATA[Hi.<br />
<br />
Thanks for supplying the original Black &amp; White quest scripts from the MAC version of the game! I've recently installed the Creature Isle script compiler but surprisingly, it doesn't come with the original quest scripts (comes with a few of the basics to get started).<br />
<br />
Do you happen to have the original Creature Isle quest scripts (presumably from the MAC version of CI)? It would be really helpful!<br />
<br />
Thanks again!]]></content:encoded>
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		<item>
			<title><![CDATA[CI Script Compiler (Missing Constants)]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=81</link>
			<pubDate>Sun, 05 Jul 2020 11:15:18 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=81</guid>
			<description><![CDATA[Hi!<br />
<br />
Recently, I've been messing with the idea of porting Black &amp; White scripts into CI using the official Script Compiler from Lionhead. I've had decent success porting the intro from Black &amp; White into CI using the MAC quest scripts (<a href="https://www.youtube.com/watch?v=HvYv3f0rBW0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HvYv3f0rBW0</a>).<br />
<br />
As you can see, some of the camera locations are incorrect. This is due to missing constants that won't compile. Additionally, some of the tutorials won't compile due to an unknown constant. So, I suppose I have 2 questions:<br />
<ul class="mycode_list"><li>1. How do I access some of the camera enums? For example, "<span style="font-style: italic;" class="mycode_i">Shark1Pos = marker at camera T03_000</span>" cannot compile due to not knowing this enum. I see an entry in the "<span style="font-style: italic;" class="mycode_i">CameraPosEnum.h</span>" file called "<span style="font-style: italic;" class="mycode_i">FollowUsT03_000</span>", which I presume is the camera position needed. So I guess I'm asking, how do I use a camera enum or even get the values (positions) for all these camera enums?<br />
<span style="font-weight: bold;" class="mycode_b">Compile Error: ..\scripts\CreatureIsles\FollowUs.txt(30) : error near token "total": Unknown constant "HELP_EVENT_TYPE_ZOOM"</span><br />
</li>
</ul>
<ul class="mycode_list"><li>2. There seems to be a handful of constants used by Black &amp; White during the movement tutorials. One example is "<span style="font-style: italic;" class="mycode_i">HELP_EVENT_TYPE_ZOOM</span>" which seems to increment to a "<span style="font-style: italic;" class="mycode_i">ZoomAmount</span>" and once a threshold is reached, will complete the tutorial. The other movement tutorials have similar "<span style="font-style: italic;" class="mycode_i">HELP_EVENT_TYPE</span>" constants. However, the compiler has absolutely no idea what these constants are and I can't find any mention of them anywhere, unlike the camera enums. Are these possible to use? (I have a feeling they were maybe removed in CI).<br />
<span style="font-weight: bold;" class="mycode_b">Compile Error: ..\scripts\CreatureIsles\FollowUs.txt(181) : error near token "": parse error, expecting `T_IDENTIFIER'</span><br />
</li>
</ul>
<br />
<br />
If it's relevant, here's the .bat script I've been using to compile:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>@echo off<br />
<br />
"script_compiler" -path .. -scriptpath scripts&#92;CreatureIsles -inputfile GlobalChallenges.txt IsleChallenges.txt challenge.chl<br />
<br />
pause</code></div></div><br />
<br />
<br />
<br />
Any help would be really appreciated  <img src="http://bawsite.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> sorry if any of this is unclear, if you need more clarification, please let me know! Thanks!]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Recently, I've been messing with the idea of porting Black &amp; White scripts into CI using the official Script Compiler from Lionhead. I've had decent success porting the intro from Black &amp; White into CI using the MAC quest scripts (<a href="https://www.youtube.com/watch?v=HvYv3f0rBW0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HvYv3f0rBW0</a>).<br />
<br />
As you can see, some of the camera locations are incorrect. This is due to missing constants that won't compile. Additionally, some of the tutorials won't compile due to an unknown constant. So, I suppose I have 2 questions:<br />
<ul class="mycode_list"><li>1. How do I access some of the camera enums? For example, "<span style="font-style: italic;" class="mycode_i">Shark1Pos = marker at camera T03_000</span>" cannot compile due to not knowing this enum. I see an entry in the "<span style="font-style: italic;" class="mycode_i">CameraPosEnum.h</span>" file called "<span style="font-style: italic;" class="mycode_i">FollowUsT03_000</span>", which I presume is the camera position needed. So I guess I'm asking, how do I use a camera enum or even get the values (positions) for all these camera enums?<br />
<span style="font-weight: bold;" class="mycode_b">Compile Error: ..\scripts\CreatureIsles\FollowUs.txt(30) : error near token "total": Unknown constant "HELP_EVENT_TYPE_ZOOM"</span><br />
</li>
</ul>
<ul class="mycode_list"><li>2. There seems to be a handful of constants used by Black &amp; White during the movement tutorials. One example is "<span style="font-style: italic;" class="mycode_i">HELP_EVENT_TYPE_ZOOM</span>" which seems to increment to a "<span style="font-style: italic;" class="mycode_i">ZoomAmount</span>" and once a threshold is reached, will complete the tutorial. The other movement tutorials have similar "<span style="font-style: italic;" class="mycode_i">HELP_EVENT_TYPE</span>" constants. However, the compiler has absolutely no idea what these constants are and I can't find any mention of them anywhere, unlike the camera enums. Are these possible to use? (I have a feeling they were maybe removed in CI).<br />
<span style="font-weight: bold;" class="mycode_b">Compile Error: ..\scripts\CreatureIsles\FollowUs.txt(181) : error near token "": parse error, expecting `T_IDENTIFIER'</span><br />
</li>
</ul>
<br />
<br />
If it's relevant, here's the .bat script I've been using to compile:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>@echo off<br />
<br />
"script_compiler" -path .. -scriptpath scripts&#92;CreatureIsles -inputfile GlobalChallenges.txt IsleChallenges.txt challenge.chl<br />
<br />
pause</code></div></div><br />
<br />
<br />
<br />
Any help would be really appreciated  <img src="http://bawsite.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> sorry if any of this is unclear, if you need more clarification, please let me know! Thanks!]]></content:encoded>
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			<title><![CDATA[Loading Problems with BW and CI]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=80</link>
			<pubDate>Wed, 10 Jun 2020 21:44:17 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=80</guid>
			<description><![CDATA[<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">Black&amp;White (and CI) have problems with loading. To load something, the game needs 2 minutes instead of some seconds. At the beginning of the Loading Screen, the game freezes for nearly the most of the time. The Loading Progress itself is normal.</span></span></span><br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">I am Using Windows 8.1 and don't change the operating system in the last time. To make the PC faster, I opened my Pc and removed dust from the hardware, cleaned the PC with cleanig tools and make more speed with boost tools, but the problem is still exists.</span></span></span><br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">I also reinstalled BW and used an unmodified version of CI, but it still doesn't works. I also tried most different settings from the setup.exe file. And all new patches are installed. Also I have automatic update active.</span></span></span><br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">I doesn't have any ideas, I tried all... Until I can't fix it, I can't make much in modding BW or streaming the islands...</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">Black&amp;White (and CI) have problems with loading. To load something, the game needs 2 minutes instead of some seconds. At the beginning of the Loading Screen, the game freezes for nearly the most of the time. The Loading Progress itself is normal.</span></span></span><br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">I am Using Windows 8.1 and don't change the operating system in the last time. To make the PC faster, I opened my Pc and removed dust from the hardware, cleaned the PC with cleanig tools and make more speed with boost tools, but the problem is still exists.</span></span></span><br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">I also reinstalled BW and used an unmodified version of CI, but it still doesn't works. I also tried most different settings from the setup.exe file. And all new patches are installed. Also I have automatic update active.</span></span></span><br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">I doesn't have any ideas, I tried all... Until I can't fix it, I can't make much in modding BW or streaming the islands...</span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[BaW Patch v1.3]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=79</link>
			<pubDate>Fri, 24 Apr 2020 20:15:25 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=79</guid>
			<description><![CDATA[Hi!<br />
<br />
Thanks so much for all the info on this site, I loved playing BaW back in the day and the possibility of playing it again is awesome!<br />
<br />
I followed all instructions and managed to get the game working (albeit with only on half of the screen due to resolution) but the graphics are doing a weird thing where you can see through things like mountains and the faces of people. I assumed thats what the patch is for so heres what I did:<br />
<br />
- Downloaded the patch, and the p5dll.dll file and put them both in in the game folder<br />
- opened the patch file but halfway through the install process get the error message 'old file does not exist'<br />
- I click ok and i get the error message 'Black &amp; White could not be patched at this location'<br />
<br />
<br />
Any help would be appreciated! I mean the game is working...but the graphics issue is meaning I can't find the damn sheep on one of the first missions  <img src="http://bawsite.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
Thanks!<br />
Jonno]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Thanks so much for all the info on this site, I loved playing BaW back in the day and the possibility of playing it again is awesome!<br />
<br />
I followed all instructions and managed to get the game working (albeit with only on half of the screen due to resolution) but the graphics are doing a weird thing where you can see through things like mountains and the faces of people. I assumed thats what the patch is for so heres what I did:<br />
<br />
- Downloaded the patch, and the p5dll.dll file and put them both in in the game folder<br />
- opened the patch file but halfway through the install process get the error message 'old file does not exist'<br />
- I click ok and i get the error message 'Black &amp; White could not be patched at this location'<br />
<br />
<br />
Any help would be appreciated! I mean the game is working...but the graphics issue is meaning I can't find the damn sheep on one of the first missions  <img src="http://bawsite.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
Thanks!<br />
Jonno]]></content:encoded>
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		<item>
			<title><![CDATA[Draw Dist]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=76</link>
			<pubDate>Sun, 25 Aug 2019 19:58:59 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=76</guid>
			<description><![CDATA[Hello! Hope this post works, as the forum is refusing to send the email verification code.<br />
<br />
I'm patching out LOD/draw distance limitations. Decent success so far, but I'm stumped on the final hurdle.<br />
<br />
I've managed to make the following edits:<br />
<br />
-Unlimited zoom (to the skybox, at least)<br />
-Full LOD on all objects at any distance, including people and creatures<br />
-Certain buildings/forests stay visible at medium distance rather than disappearing<br />
-No gradual transparency fade of distant objects--they're either visible, or they're not<br />
-No "darkening to black" of distant objects<br />
<br />
It looks pretty good already, but things still disappear at a certain distance away, and every object treats this differently. For instance, sheep disappear SUPER quick when you pull back, whereas trees stay visible for a very long time. They all seem to be comparing against the ESI register, but I have to admit, I'm just an enthusiastic beginner to hacking and my fumbling attempts have not gotten to the bottom of this yet.<br />
<br />
I want to make everything -- including villagers -- remain visible, no matter how far out you zoom. I know some people here have made attempts at this in the past, but all the threads are old, links are dead, and information is scant. I'm posting in the hopes that someone might still be around to help out or give me some pointers (no pun intended) so that I might make and upload my own patch for y'all.<br />
<br />
Here's some comparison shots:<br />
<a href="https://i.imgur.com/wym8VeS.png" target="_blank" rel="noopener" class="mycode_url">Unpatched</a><br />
<a href="https://i.imgur.com/sZz9pGj.png" target="_blank" rel="noopener" class="mycode_url">Patched</a><br />
<br />
<a href="https://i.imgur.com/NHAv71M.gif" target="_blank" rel="noopener" class="mycode_url">In a gif for easier viewing</a>]]></description>
			<content:encoded><![CDATA[Hello! Hope this post works, as the forum is refusing to send the email verification code.<br />
<br />
I'm patching out LOD/draw distance limitations. Decent success so far, but I'm stumped on the final hurdle.<br />
<br />
I've managed to make the following edits:<br />
<br />
-Unlimited zoom (to the skybox, at least)<br />
-Full LOD on all objects at any distance, including people and creatures<br />
-Certain buildings/forests stay visible at medium distance rather than disappearing<br />
-No gradual transparency fade of distant objects--they're either visible, or they're not<br />
-No "darkening to black" of distant objects<br />
<br />
It looks pretty good already, but things still disappear at a certain distance away, and every object treats this differently. For instance, sheep disappear SUPER quick when you pull back, whereas trees stay visible for a very long time. They all seem to be comparing against the ESI register, but I have to admit, I'm just an enthusiastic beginner to hacking and my fumbling attempts have not gotten to the bottom of this yet.<br />
<br />
I want to make everything -- including villagers -- remain visible, no matter how far out you zoom. I know some people here have made attempts at this in the past, but all the threads are old, links are dead, and information is scant. I'm posting in the hopes that someone might still be around to help out or give me some pointers (no pun intended) so that I might make and upload my own patch for y'all.<br />
<br />
Here's some comparison shots:<br />
<a href="https://i.imgur.com/wym8VeS.png" target="_blank" rel="noopener" class="mycode_url">Unpatched</a><br />
<a href="https://i.imgur.com/sZz9pGj.png" target="_blank" rel="noopener" class="mycode_url">Patched</a><br />
<br />
<a href="https://i.imgur.com/NHAv71M.gif" target="_blank" rel="noopener" class="mycode_url">In a gif for easier viewing</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Map Editor/Viewer Name?]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=75</link>
			<pubDate>Wed, 01 May 2019 21:44:53 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=75</guid>
			<description><![CDATA[Hey guys  <img src="http://bawsite.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
Was having a browse around the site and I stumbled across this image: <a href="http://bawsite.com/gal2/screen3.jpg" target="_blank" rel="noopener" class="mycode_url">http://bawsite.com/gal2/screen3.jpg</a><br />
What tool is this? It looks super clean and looks like it could be helpful for creating maps, something I've always struggled with.<br />
<br />
I noticed it was categorised as your own gallery. Is this an editor you are working on? If so, do you ever plan to release it?]]></description>
			<content:encoded><![CDATA[Hey guys  <img src="http://bawsite.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
Was having a browse around the site and I stumbled across this image: <a href="http://bawsite.com/gal2/screen3.jpg" target="_blank" rel="noopener" class="mycode_url">http://bawsite.com/gal2/screen3.jpg</a><br />
What tool is this? It looks super clean and looks like it could be helpful for creating maps, something I've always struggled with.<br />
<br />
I noticed it was categorised as your own gallery. Is this an editor you are working on? If so, do you ever plan to release it?]]></content:encoded>
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			<title><![CDATA[Creature Height after age 18?]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=74</link>
			<pubDate>Sat, 20 Apr 2019 13:34:22 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=74</guid>
			<description><![CDATA[Hi.<br />
<br />
As far as I know, the creature grows very quickly before he turns 18, but what about after? Does his growth rate keep decreasing as he gets older or does it just stay at a static low rate after 18? Also, is creature growth different in CI?<br />
<br />
Asking because I have a creature who is age 100+ but not full height yet.<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi.<br />
<br />
As far as I know, the creature grows very quickly before he turns 18, but what about after? Does his growth rate keep decreasing as he gets older or does it just stay at a static low rate after 18? Also, is creature growth different in CI?<br />
<br />
Asking because I have a creature who is age 100+ but not full height yet.<br />
<br />
Thanks.]]></content:encoded>
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			<title><![CDATA[Compiling a new challenge.chl file]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=73</link>
			<pubDate>Wed, 17 Apr 2019 21:55:56 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=73</guid>
			<description><![CDATA[Hello everyone.<br />
<br />
I know this has been asked before but I would like to make some very small changes to the challenge.chl file. I saw some programs such as "CHLEX" and "CHASM", which can decompile and recompile the challenge.chl file.<br />
I had success decompiling the challenge.chl file using "CHLEX" but could not recompile the challenge.chl file using "CHASM". I was able to compile one of the example scripts however.<br />
<br />
I want to do this for Black &amp; White, not CI. I was linked <a href="https://filehorst.de/download.php?file=bbfHEGqg" target="_blank" rel="noopener" class="mycode_url">https://filehorst.de/download.php?file=bbfHEGqg</a> from my previous post here before, but I'm fairly sure this is only for the CI scripting tool.<br />
<br />
One thing I'd like to do is simply remove the script that is called to spawn the throwable villager in Land 3. By the looks of it, the script associated with this is called "ThrowBlokeMain" and removing this should be as simple as removing the line that calls this script.<br />
Could someone provide me a small tutorial on the basic compiling of the challenge.chl file either with the mentioned programs above ("CHASM" and "CHLEX") or another way that would be better? Unless it's just not possible for Black &amp; White at all?<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hello everyone.<br />
<br />
I know this has been asked before but I would like to make some very small changes to the challenge.chl file. I saw some programs such as "CHLEX" and "CHASM", which can decompile and recompile the challenge.chl file.<br />
I had success decompiling the challenge.chl file using "CHLEX" but could not recompile the challenge.chl file using "CHASM". I was able to compile one of the example scripts however.<br />
<br />
I want to do this for Black &amp; White, not CI. I was linked <a href="https://filehorst.de/download.php?file=bbfHEGqg" target="_blank" rel="noopener" class="mycode_url">https://filehorst.de/download.php?file=bbfHEGqg</a> from my previous post here before, but I'm fairly sure this is only for the CI scripting tool.<br />
<br />
One thing I'd like to do is simply remove the script that is called to spawn the throwable villager in Land 3. By the looks of it, the script associated with this is called "ThrowBlokeMain" and removing this should be as simple as removing the line that calls this script.<br />
Could someone provide me a small tutorial on the basic compiling of the challenge.chl file either with the mentioned programs above ("CHASM" and "CHLEX") or another way that would be better? Unless it's just not possible for Black &amp; White at all?<br />
<br />
Thank you!]]></content:encoded>
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		<item>
			<title><![CDATA[20 new Temple Styles]]></title>
			<link>http://bawsite.com/forum/showthread.php?tid=72</link>
			<pubDate>Fri, 29 Mar 2019 18:13:27 +0000</pubDate>
			<guid isPermaLink="false">http://bawsite.com/forum/showthread.php?tid=72</guid>
			<description><![CDATA[This pack contains 20 new temple styles. Read the Readme for more informations and how to use them.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=63" target="_blank" title="">Extra Temple Designs.zip</a> (Size: 4.69 MB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=64" target="_blank" title="">4. Egyptian Neutral.jpg</a> (Size: 55.74 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=65" target="_blank" title="">10. Celtic Neutral.jpg</a> (Size: 54.27 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=66" target="_blank" title="">14. Stadion Neutral.jpg</a> (Size: 53.46 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=67" target="_blank" title="">19. Grey Wall Neutral.jpg</a> (Size: 52.04 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[This pack contains 20 new temple styles. Read the Readme for more informations and how to use them.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=63" target="_blank" title="">Extra Temple Designs.zip</a> (Size: 4.69 MB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=64" target="_blank" title="">4. Egyptian Neutral.jpg</a> (Size: 55.74 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=65" target="_blank" title="">10. Celtic Neutral.jpg</a> (Size: 54.27 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=66" target="_blank" title="">14. Stadion Neutral.jpg</a> (Size: 53.46 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://bawsite.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=67" target="_blank" title="">19. Grey Wall Neutral.jpg</a> (Size: 52.04 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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