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Creature Isle Pathing
#1
Hey!

I recently finished porting all of the Black & White story into the Creature Isle engine and during this, I noticed that the pathing for the villagers is...strange.

There are a good few times where the villagers fail to get up or down hills and can get constantly stuck in a loop. They even sometimes starve to death since they can't get out of this loop. Obviously, Black & White never had this problem.

I think it could be related to how Creature Isle changed how landscapes worked slightly, as loading the Isle map into Black & White causes an insane amount of movement issues since the Isle is disconnected at a part and the game doesn't know what to do. The disconnected island (where you fight the Crocodile) is what causes the issues.

Have you guys ever noticed something like this? And if so, is there any fix for this? Such as loading the original Black & White pathing instead?
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#2
Hi,
In Creature Isle villagers don't go on steep hills and try to run around them (in B&W they could move on any height). This feature was not implemented well. That is the reason for the problem.
I have no idea how to fix this and if it can be fixed at all.
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