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Mod Manager - replacing RAW textures
#2
Two formats are available: .raw and .tga (32bit/pixel not compressed).
Your line is correct, I tested it myself.
There is no Alpha layer, only Alpha channel. .tga files have this channel by default (if they have 32bit/pixel).
When .raw file is being used, Mod Manager automatically searches for a.raw file and gets Alpha channel information out of it.
And yes, the Mod Manager properly loads 2x size textures Smile
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RE: Mod Manager - replacing RAW textures - by Lant - 06-13-2017, 19:30

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