Compiling a new challenge.chl file - Printable Version +- BaW Forum (http://bawsite.com/forum) +-- Forum: Black & White Discussion (http://bawsite.com/forum/forumdisplay.php?fid=3) +--- Forum: Modding (http://bawsite.com/forum/forumdisplay.php?fid=11) +--- Thread: Compiling a new challenge.chl file (/showthread.php?tid=73) Pages:
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RE: Compiling a new challenge.chl file - . - 04-28-2019 You probably could have done that without fixing the endless loops. Try that. RE: Compiling a new challenge.chl file - Lant - 04-28-2019 (04-28-2019, 16:36)Shane Wrote: Made some bigger changes here, such changing the music and changing what text is called through creating some custom branches. Hi! Interesting stuff about Eternity! Was it mentioned anywhere before? Seeing it for the first time. RE: Compiling a new challenge.chl file - Shane - 04-28-2019 Possibly, but before the 2nd fix you gave me, Land 2 wasn't loading correctly so having those random endless loops fixed on random quests doesn't hurt at all Nope, it's actually unused audio from the game. You can find them from "0x1604 -> 0x160E". Seems like there were plans to include some sort of Game Over on Land 5. Well, that's my guess anyways! RE: Compiling a new challenge.chl file - . - 04-29-2019 It seemed to load correctly for me, though. RE: Compiling a new challenge.chl file - Shane - 04-29-2019 Without that loop fixer, many of the quests softlock the game, such as the rock throwing quest. Definitely better to have those fixed since my plan is to edit the existing quests rather than add new ones. For me anyways, some of the existing quests are bugged without the endless loop fixer. Haven't encountered any other issues either |