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Full Version: How to extract/insert Models from/to allMeshes.g3d (CI)?
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ok. Thx. Do you have an idea, how I can test to find it with the assembler?
You can search for "info.dat" by using IDA Pro Free, and then explore.
This is a difficult and long thing, so I am not going to do this soon.
I test something about the info.dat und opened the "info.dat" with the IDA Pro Free. I think, that the maximum number of one of the Items is stored in the exe-file. So later I want to try, to find the values and hope, that I can find it.
At next I make a update and replaced some textures (at first of all 4 rock types and the pilars).
I scaled up the dds files and replaced the textures. I want to replace the other textures too, perhaps with some help^^
How did you get the game not to crash with a bigger AllMeshes.g3d?

When I alter models (Such as replacing the lowres with the highres), it crashes when the g3d is not of the correct size.
My hint for you is, to read this topic. Then you understand, how it works.
Many thanks higher power. Using the bawsitemkG3d to compile the AllMeshes.g3d worked - it no longer crashes.

Thank you.
I made a small program that can replace the Alpha Ref values of the .l3d files with a selected value(From 0 to 255).
The next Problem: Importing,exporting, alpha... all works fine, but how I can make it possible, that Black&White shows a Texture from both sides of a face?
If I import a model of a B&W-Tree, which have faces, where the front and backside have textures, only one side is visible.

One possible way to solve this problem was to duplicate the object and switch both sides of the face, but this needs mire vertexes, etc and is to much for B&W CI. After adding all this trees into the allMeshes.g3d, the game was lagging, if I load a map with much trees.

Perhaps, additional it's possible to find a way, that the game can use more Memory, CUP and GPU power? Because the game was made for older systems.
I made a small program that can replace the Cull Face values of the .l3d files with a selected value(From 0 to 1).
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