LOAD_FEATURE_SCRIPT(".\scripts\land1.txt")
rem LOAD_FEATURE_SCRIPT(".\Scripts\CreatureIsles\Isle01.txt")
rem PAUSE_GAME()
rem OUTPUT_VILLAGERS()
rem OUTPUT_CREATURES()
rem OUTPUT_COLLIDE()
rem OUTPUT_ALLOC()
rem LOAD_OLD_CREATURE()
rem KEYCONFIG("J")

