////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
global LeavingLandTwo
global SacrificeCompleted
global LearnGesturesCompleted
global LearnWorshipCompleted
global KhazarInScript
global LethysInScript
global KhazarGone
global LethysGone
global TriggeredGestures
global DidLearnGesturesBeforeOwningTown
global DoneExitLethysVortex=0

//------------------------------------------------------------------------------------------------------------------------
begin challenge help script CheckForKhazarChallengeHighlightNotify(Highlight, Location, AdvisorType, AdvisorSpeakEnum) 
	Count = time-31
start
	begin loop
		if camera position near [Highlight] radius NotifyDistance and Highlight viewed
			//wait until cameramode
			if time-Count>30
				if widescreen ready
					begin dialogue
						if AdvisorType == variable GOOD_ADVISOR
							eject good spirit
							make good spirit point at [Highlight] in world
						elsif AdvisorType == variable EVIL_ADVISOR
							eject evil spirit
							make evil spirit point at [Highlight] in world
						end if
						say single line constant AdvisorSpeakEnum
						wait until read
					end dialogue
				end if
				Count=time
			end if
		end if
		
	until Highlight clicked or Location clicked or KhazarGone == 1
	end loop
	enable Highlight active
end script CheckForKhazarChallengeHighlightNotify


//*****************************************************************************
//	General Setup for Land 2
//*****************************************************************************
begin script SetupLand2

start
	LandNumber	= 2
    enable player 1 virtual influence


end script SetupLand2


