////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

begin script HealFightVictorOverTime(Creature)

IncreaseHealth = 1

start	
	// Rejuvinate a creatures health between fights until max health is reached. Takes 10 mins from 0% to 100%
	if Creature exists
		while HEALTH of Creature < 1.0 and IncreaseHealth == 1
			if Creature fighting
				IncreaseHealth = 0
			else
				HEALTH of Creature += 0.01
				wait 6 seconds
			end if
		end while
	end if

end script HealFightVictorOverTime

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
begin script SetupKhazarCreature(PlayerNumber, CreaturePos, CreatureSize)

ComputerCreature = 0

start

	// LOAD THE COMPUTER CREATURE
	// T_LOAD T_CREATURE constant string T_PLAYER expression T_AT coord_expression
    load creature CREATURE_TYPE_TORTOISE "KhazarCreature" player PlayerNumber at [CreaturePos]
	ComputerCreature = get player PlayerNumber creature

	// Set the computer creature name to 'Khalen'
	set ComputerCreature name HELP_TEXT_KHAZAR_CREATURE_NAME_01

	// Make the computer creature fully mature
	set ComputerCreature DEVELOPMENT_PHASE_FULLY_MATURE development
			
	// Set the size of the computer creature
	enable ComputerCreature auto scale CreatureSize
	
	// Set the computer creatures normal abilities
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_BUILD SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_FIELD SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_TOTEM SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_STORAGE_PIT SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_FISH SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_DANCE SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_LAST SCRIPT_TRUE

	// Set the computer creatures magical abilities
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL_PU_TWO SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT_PU_TWO SCRIPT_TRUE
//	teach ComputerCreature MAGICAL MAGIC_TYPE_EXPLOSION_ONE SCRIPT_TRUE
//	teach ComputerCreature MAGICAL MAGIC_TYPE_EXPLOSION_ONE_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_HEAL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_HEAL_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_TELEPORT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOREST SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOOD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOOD_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_STORM_WIND_RAIN SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_STORM_WIND_RAIN_LIGHTNING SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_TORNADO SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_SHIELD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_PHYSICAL_SHIELD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WOOD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WATER SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WATER_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FLOCK_FLYING SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FLOCK_GROUND SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FREEZE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_SMALL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_BIG SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_WEAK SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_STRONG SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FAT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_THIN SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_INVISIBLE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_COMPASSION SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ANGRY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_HUNGRY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FRIGHTENE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_TIRED SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ILL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_THIRSTY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ITCHY SCRIPT_TRUE

	// Give computer creatures their physical attributes (between 0 and 1)
	SCRIPT_OBJECT_PROPERTY_TYPE_STRENGTH of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_WARMTH of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_FATNESS of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_ENERGY of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_ITCHINESS of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_AMOUNT_OF_POO of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_EXHAUSTION of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_DEHYDRATION of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_FIGHT_HEALTH of ComputerCreature = 0.2

	// Release him into the world
	release ComputerCreature

	// Set the alignment of the computer creature
	while not MyCreature exists
		MyCreature = get player 1 creature
		wait 5 seconds
	end while

	ALIGNMENT of ComputerCreature = ALIGNMENT of MyCreature
	enable ComputerCreature friends with MyCreature

	// Release him into the world again
	release ComputerCreature

end script SetupKhazarCreature

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
begin script SetupLethysCreature(PlayerNumber, CreaturePos, CreatureSize)

ComputerCreature = 0

start

    // LOAD THE COMPUTER CREATURE
	// T_LOAD T_CREATURE constant string T_PLAYER expression T_AT coord_expression
	load creature CREATURE_TYPE_WOLF "LethysCreature" player PlayerNumber at [CreaturePos]
	ComputerCreature = get player PlayerNumber creature

	// Set the computer creature name to 'Laetes'
	set ComputerCreature name HELP_TEXT_LETHYS_CREATURE_NAME_01

	// Make the computer creature fully mature
	set ComputerCreature DEVELOPMENT_PHASE_FULLY_MATURE development
			
	// Set the size of the computer creature
	enable ComputerCreature auto scale CreatureSize

	// Set the computer creatures normal abilities
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_BUILD SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_FIELD SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_TOTEM SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_STORAGE_PIT SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_FISH SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_DANCE SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_LAST SCRIPT_TRUE

	// Set the computer creatures magical abilities
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL_PU_TWO SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT_PU_TWO SCRIPT_TRUE
//	teach ComputerCreature MAGICAL MAGIC_TYPE_EXPLOSION_ONE SCRIPT_TRUE
//	teach ComputerCreature MAGICAL MAGIC_TYPE_EXPLOSION_ONE_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_HEAL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_HEAL_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_TELEPORT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOREST SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOOD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOOD_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_STORM_WIND_RAIN SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_STORM_WIND_RAIN_LIGHTNING SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_TORNADO SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_SHIELD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_PHYSICAL_SHIELD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WOOD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WATER SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WATER_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FLOCK_FLYING SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FLOCK_GROUND SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FREEZE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_SMALL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_BIG SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_WEAK SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_STRONG SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FAT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_THIN SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_INVISIBLE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_COMPASSION SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ANGRY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_HUNGRY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FRIGHTENE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_TIRED SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ILL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_THIRSTY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ITCHY SCRIPT_TRUE

	// Give computer creatures their physical attributes (between 0 and 1)
	SCRIPT_OBJECT_PROPERTY_TYPE_STRENGTH of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_WARMTH of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_FATNESS of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_ENERGY of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_ITCHINESS of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_AMOUNT_OF_POO of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_EXHAUSTION of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_DEHYDRATION of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_FIGHT_HEALTH of ComputerCreature = 0.2

	// Release him into the world
	release ComputerCreature

	// Set the alignment of the computer creature
	while not MyCreature exists
		MyCreature = get player 1 creature
		wait 5 seconds
	end while

	ALIGNMENT of ComputerCreature = - ALIGNMENT of MyCreature

	// Release him into the world again
	release ComputerCreature

end script SetupLethysCreature

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
begin script SetupNemesisCreature(PlayerNumber, CreaturePos, CreatureSize)

ComputerCreature = 0

start

    // LOAD THE COMPUTER CREATURE
	// T_LOAD T_CREATURE constant string T_PLAYER expression T_AT coord_expression
	load creature CREATURE_TYPE_LION "NemesisCreature" player PlayerNumber at [CreaturePos]
	ComputerCreature = get player PlayerNumber creature

	// Set the computer creature name to 'Ichor'
	set ComputerCreature name HELP_TEXT_NEMESIS_CREATURE_NAME_01

	// Make the computer creature fully mature
	set ComputerCreature DEVELOPMENT_PHASE_FULLY_MATURE development
		
	// Set the size of the computer creature
	enable ComputerCreature auto scale CreatureSize

	// Set the computer creatures normal abilities
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_BUILD SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_FIELD SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_TOTEM SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_USE_STORAGE_PIT SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_FISH SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_DANCE SCRIPT_TRUE
	teach ComputerCreature INTELLECTUAL CREATURE_ACTION_KNOWN_ABOUT_LAST SCRIPT_TRUE

	// Set the computer creatures magical abilities
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FIREBALL_PU_TWO SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_LIGHTNING_BOLT_PU_TWO SCRIPT_TRUE
//	teach ComputerCreature MAGICAL MAGIC_TYPE_EXPLOSION_ONE SCRIPT_TRUE
//	teach ComputerCreature MAGICAL MAGIC_TYPE_EXPLOSION_ONE_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_HEAL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_HEAL_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_TELEPORT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOREST SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOOD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FOOD_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_STORM_WIND_RAIN SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_STORM_WIND_RAIN_LIGHTNING SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_TORNADO SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_SHIELD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_PHYSICAL_SHIELD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WOOD SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WATER SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_WATER_PU_ONE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FLOCK_FLYING SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_FLOCK_GROUND SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FREEZE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_SMALL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_BIG SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_WEAK SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_STRONG SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FAT SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_THIN SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_INVISIBLE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_COMPASSION SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ANGRY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_HUNGRY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_FRIGHTENE SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_TIRED SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ILL SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_THIRSTY SCRIPT_TRUE
	teach ComputerCreature MAGICAL MAGIC_TYPE_CREATURE_SPELL_ITCHY SCRIPT_TRUE

	// Give computer creatures their physical attributes (between 0 and 1)
	SCRIPT_OBJECT_PROPERTY_TYPE_STRENGTH of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_WARMTH of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_FATNESS of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_ENERGY of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_ITCHINESS of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_AMOUNT_OF_POO of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_EXHAUSTION of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_DEHYDRATION of ComputerCreature = 0.2
	SCRIPT_OBJECT_PROPERTY_TYPE_CREATURE_FIGHT_HEALTH of ComputerCreature = 0.2

	// Release him into the world
	release ComputerCreature

	// Set the alignment of the computer creature
	while not MyCreature exists
		MyCreature = get player 1 creature
		wait 5 seconds
	end while

	ALIGNMENT of ComputerCreature = - ALIGNMENT of MyCreature

	// Release him into the world again
	release ComputerCreature


end script SetupNemesisCreature

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
